Atech Gold Bazaar Creature 14

The ATech Gold Bazaar is a starship the size of a small city that doubles as a temple to Abadar. As its name suggests, the Gold Bazaar periodically welcomes guests to shop from its vast catalog. It also houses a number of facilities, including factories, corporate offices, and housing for employees, allowing AbadarCorp to conduct business throughout the galaxy at a moment's notice aboard this Drift-capable mega-factory.

Elite Weak Atech Gold Bazaar Creature 14

Recall Knowledge DC 31 (add +10 if Unique applies) 32 (add +10 if Unique applies) 34 (add +10 if Unique applies)
Perception +24; Sensor Range 8 zones
Skills Computers +26, Intimidation +27, Piloting +25, Religion +25
Str +8 Dex +4 Con +9 Int +5 Wis +4 Cha +6
Battle Stations generator (Fortify Shield Points), gunnery (starballista), magic conduit (Charity Lance, Contractual Obligations, Money is Time, Profligate Prophecy), pilot's console (Boost Thrusters, Change Heading), scanners (Contractual Obligations)

AC 35
Fort +28
Ref +22
Will +24
HP 230, SP 40 (fortify 20)

Speed 2 zones
Ranged [one-action] starballista +28 (analogordnancerange increment 6 zonesunwieldy), Damage 3d10+12 piercing
Charity Lance [three-actions] (divineholy) The central spire of the Gold Bazaar fires a shimmering beam in a 6-zone line. Enemies in the area take 8d8 fire damage (DC 34 basic Will save). A starship that fails this save takes a –1-zone status penalty to its Speed for 1 round as spectral molten gold clings to its hull. Profligate Prophecy is immediately recharged.
Contractual Obligations [one-action] (auditorydivine) The Gold Bazaar opens a one-way line of communication between one of its negotiators and a starship within sensor range. The Gold Bazaar attempts to Demoralize a creature helming a battle station on the target starship. On a success or critical success, the target must also choose one of the following.
Non-Compete The Gold Bazaar gains resistance 10 to damage from the target starship as long as the target is frightened.
Non-Disclosure The target’s frightened value doesn’t decrease at the end of their next turn.
Money is Time [two-actions] (divine) The Gold Bazaar’s executive approves overtime pay for all employees on the starship. The Gold Bazaar is quickened for 1 minute and can use the additional action only to Boost Thrusters or Change Heading.
Profligate Prophecy [one-action] (divinefortune) Frequency once per day and recharges when the Gold Bazaar uses Charity Lance; Effect The Gold Bazaar’s pious residents trade a portion of the day’s profits for assistance from Abadar. The first time the Gold Bazaar succeeds at an attack roll this turn, that attack becomes a critical success.

All Creatures in "Pact Worlds"

Pact Worlds

The strength of the Pact Worlds is in the diversity of its signature planets and the inclusiveness of its allied systems. Its starships are prime examples of the advantages of integrating both magic and technology from a variety of cultures. While each corporation relies on branding based in the traditions of their home world, beneath the chassis of these ships lie both components and weaponry engineered from what was once alien technology. And thanks to the sensible regulatory standards set by AbadarCorp, the equipment used in most Pact World ships is cross-compatible with other starships, including the preinstalled language packs and accessibility settings. Nearby worlds wanting to capitalize on the availability of Pact World merchandise often include patches and extra ports to allow for Pact World technology, but this varies not only from system to system, but starship to starship.