Elite |
Normal |
Weak
Recall Knowledge
DC
31 (add +10 if Unique applies)
32 (add +10 if Unique applies)
34 (add +10 if Unique applies)
Perception +24; Sensor Range 8 zones
Str +8
Dex +4
Con +9
Int +5
Wis +4
Cha +6
HP 230, SP 40 (fortify 20)
Speed 2 zones
Charity Lance
[three-actions]
(divineholy)
The central spire of the
Gold Bazaar fires a shimmering beam in a 6-zone line. Enemies in the area take 8d8
fire damage (DC
34 basic Will save). A starship that fails this save takes a –1-zone status penalty to its Speed for 1 round as spectral molten gold clings to its hull. Profligate Prophecy is immediately recharged.
Contractual Obligations
[one-action]
(auditorydivine)
The
Gold Bazaar opens a one-way line of communication between one of its negotiators and a starship within sensor range. The
Gold Bazaar attempts to
Demoralize a creature helming a battle station on the target starship. On a success or critical success, the target must also choose one of the following.
Non-Compete
The
Gold Bazaar gains resistance 10 to damage from the target starship as long as the target is
frightened.
Non-Disclosure
The target’s frightened value doesn’t decrease at the end of their next turn.
Money is Time
[two-actions]
(divine)
The
Gold Bazaar’s executive approves overtime pay for all employees on the starship. The
Gold Bazaar is
quickened for 1 minute and can use the additional action only to
Boost Thrusters or
Change Heading.
Profligate Prophecy
[one-action]
(divinefortune)
Frequency once per day and recharges when the
Gold Bazaar uses Charity Lance;
Effect The
Gold Bazaar’s pious residents trade a portion of the day’s profits for assistance from Abadar. The first time the
Gold Bazaar succeeds at an attack roll this turn, that attack becomes a critical success.