Common Actions And Features

Many non-player starships in the pages that follow have one or more of the following actions or features. These common abilities are useful building blocks for when you wish to create your own starships or want to modify an existing starship.
Autonomous Starship The starship isn't helmed by living creatures. Autonomous starships have the tech trait and are immune to mental damage and effects.
Engaged Strike [reaction] Trigger A starship in the same zone moves to another zone; Effect This starship attempts the specified Strike against the triggering starship.
Living Starship The starship is a living organism or composed entirely of biomass. A living starship usually has organs or structures instead of battle stations. Living starships don't have starship immunities.
(generator) Fortify Shield Points [one-action] The starship regains Shield Points equal to the listed fortify value.
(generator) Tractor Beam [one-action] A target within 2 zones must attempt a Fortitude save.
Critical SuccessThe target is unaffected.
SuccessThe target takes a –1-zone status penalty to its Speed for 1 round.
FailureThe target is pulled 1 zone closer to the starship, and it takes a –1-zone status penalty to its Speed for 1 round.
Critical FailureThe target is pulled 2 zones closer to the starship, and it takes a –2-zone status penalty to its Speed for 1 round.

(pilot's console) Boost Thrusters [one-action] (move) Frequency once per turn; Effect The starship moves up to its Speed in the direction of its heading.
(pilot's console) Change Heading [one-action] (move) Effect The starship changes its heading. If the starship is off-kilter, it's no longer off-kilter.
(pilot's console) Evade [one-action] to [two-actions] The starship gains a +1 circumstance bonus to AC for 1 round. The bonus increases to +2 if you spend two actions.
(pilot's console) Stick to Cover [one-action] Requirements The starship is in the same zone as a starship or object one or more sizes larger than it; Effect The starship gains a +1 circumstance bonus to AC and Reflex saves against attacks originating in its zone. This bonus lasts until the starship moves any number of zones, attacks, becomes inoperable, or ends this effect as a free action that's a pilot console's station action.