Designing Npc Starships
Balancing Npc Starships
Skills
Speed and Sensors
NPC starships need a Speed and sensor range. Guidelines for the Speed and sensor range of an average starship by size are listed here. These numbers can be adjusted up or down, but usually an increase to one should be accompanied by an equal decrease to the other.
NPC starships with a high Speed often have different strategies from those with high sensors. Fast starships can take better advantage of positioning, while starships with more powerful sensors have a wider area of effect for non-Strike abilities.
| Size | Speed | Sensors |
|---|---|---|
| Tiny | 5 | 3 |
| Small | 4 | 4 |
| Medium | 4 | 4 |
| Large | 3 | 5 |
| Huge | 3 | 6 |
| Gargantuan | 2 | 7 |
Shield Points for NPC Starships
Npc Starship Battle Stations
Drone Console
Generator
Gunnery
Magic Conduit
Pilot's Console
Scanners
Malfunctioning Npc Battle Stations
Shared Station Actions
Weapons
Common Actions And Features
Autonomous Starship The starship isn't helmed by living creatures. Autonomous starships have the tech trait and are immune to mental damage and effects.
Engaged Strike [reaction] Trigger A starship in the same zone moves to another zone; Effect This starship attempts the specified Strike against the triggering starship.
Living Starship The starship is a living organism or composed entirely of biomass. A living starship usually has organs or structures instead of battle stations. Living starships don't have starship immunities.
(generator) Fortify Shield Points [one-action] The starship regains Shield Points equal to the listed fortify value.
(generator) Tractor Beam [one-action] A target within 2 zones must attempt a Fortitude save.
(pilot's console) Boost Thrusters [one-action] (move) Frequency once per turn; Effect The starship moves up to its Speed in the direction of its heading.
(pilot's console) Change Heading [one-action] (move) Effect The starship changes its heading. If the starship is off-kilter, it's no longer off-kilter.
(pilot's console) Evade [one-action] to [two-actions] The starship gains a +1 circumstance bonus to AC for 1 round. The bonus increases to +2 if you spend two actions.
(pilot's console) Stick to Cover [one-action] Requirements The starship is in the same zone as a starship or object one or more sizes larger than it; Effect The starship gains a +1 circumstance bonus to AC and Reflex saves against attacks originating in its zone. This bonus lasts until the starship moves any number of zones, attacks, becomes inoperable, or ends this effect as a free action that's a pilot console's station action.
Default Actions
Repair Self [three-actions] The crew stops a battle station from malfunctioning and regains Hull Points equal to its level.
Seek Starships [one-action] The starship attempts a Perception check against the Stealth DCs of any undetected or hidden starships or hazards within sensor range.