Piloting (Dex)
- Recall Knowledge about models of mechs, vehicles or starships; areas of piloting significance (like notable black holes or interstellar phenomena); and specific equipment or parts that might be installed on a mech, vehicle, or starship.
Piloting Trained Actions
Drive [one-action] to [three-actions]
[one-action] Attempt a Piloting check. On a success, the vehicle moves up to its Speed and can turn normally. On a failure, the vehicle moves its Speed in a straight line. On a critical failure, the vehicle moves its Speed in a straight line and becomes uncontrolled.
[two-actions] (reckless) The vehicle moves up to twice its Speed in a straight line at the vehicle's current heading.
[three-actions] (reckless) You take a –5 penalty on your Piloting check to maintain control of the vehicle. The vehicle moves up to three times its Speed in a straight line at the vehicle's current heading.
Navigate
Plot Course
Run Over [three-actions]
Each creature in your path, including a rammed target, takes the vehicle's collision damage (basic Reflex save at vehicle's collision DC). If the rammed target is a vehicle, its pilot can attempt a piloting check in place of this Reflex save, with the same results. If the target of your ram takes damage, you and your vehicle each take collision damage (no save) and your movement ends.
Stop [one-action]
Stunt [one-action]
Stunt | Penalty | Benefit |
---|---|---|
Back Off | –1 | Move half Speed backwards. |
Evade | –1 | Move half Speed to gain a +1 status bonus to AC. |
Flip and Burn | –1 | Move half Speed, then turn any direction. |
Barrel Roll | –2 | Move half Speed to gain a +2 status bonus to AC. |
Flyby | –2 | Move half Speed through an enemy square. |
Drift | –2 | Move half Speed sideways without turning. |
Turn in Place | –2 | Turn, then move full Speed. |