Skyfire Trident Creature 8

The Skyfire Trident is a model that Star Dragons have developed to be able to fly and battle side-by-side with their bonded partners as equals. A Star Dragon who wishes to fly alongside their partner spends several weeks in isolation, crafting a personalized Trident starship, which they then gift to their bonded partner.

Elite Weak Skyfire Trident Creature 8

Recall Knowledge DC 23 24 26
Perception +18; Sensor Range 4 zones
Skills Computers +14, Piloting +17
Str +0 Dex +4 Con +1 Int +3 Wis +4 Cha +3
Battle Stations gunnery (draconic javelin), pilot's console (Boost Thrusters, Change Heading, Drill Dive), magic conduit (Stellar Breath)

AC 27
Fort +11
Ref +19
Will +16
HP 110
Engaged Strike [reaction] draconic javelin

Speed 6 zones
Ranged [one-action] draconic javelin +20 (range increment 3 zonestech), Damage 2d8+8 fire
Drill Dive [two-actions] The Trident Boosts Thrusters, barreling toward its foe. If the Trident moves at least 1 zone, a starship within 0 zones takes 3d12 piercing damage and must attempt a DC 24 Fortitude save.
Critical SuccessThe target is unaffected.
SuccessThe target takes half damage and is off-guard to the next Strike the Trident makes against it for 1 round.
FailureThe target takes full damage. It’s off-kilter and off-guard while it’s off-kilter.
Critical FailureThe target takes double damage. It’s off-kilter and off-guard while it’s off-kilter. The Trident can push the target back 1 zone in the direction of the Trident’s heading.
Stellar Breath [two-actions] (divine, cold) As Skyfire Star Dragon, but a 2-zone cone, 6d10 cold damage, and DC 26.

All Creatures in "Pact Worlds"

Pact Worlds

The strength of the Pact Worlds is in the diversity of its signature planets and the inclusiveness of its allied systems. Its starships are prime examples of the advantages of integrating both magic and technology from a variety of cultures. While each corporation relies on branding based in the traditions of their home world, beneath the chassis of these ships lie both components and weaponry engineered from what was once alien technology. And thanks to the sensible regulatory standards set by AbadarCorp, the equipment used in most Pact World ships is cross-compatible with other starships, including the preinstalled language packs and accessibility settings. Nearby worlds wanting to capitalize on the availability of Pact World merchandise often include patches and extra ports to allow for Pact World technology, but this varies not only from system to system, but starship to starship.