Pilot's Console

The pilot's console controls the starship as it moves through space, allowing a pilot to avoid fire and reposition their vessel.

Helmed Pilot's Console Benefits: The starship's AC is equal to your Piloting DC if it's higher. It gains an item bonus to its AC equal to its Helmed AC Bonus and an item bonus to its Reflex saves equal to its Helmed Reflex Bonus value.

Click here to view Pilot's Console upgrades.

Pilot's Console Advancement
Grade Level Upgrades Helmed AC Bonus Helmed Reflex Bonus
Commercial 1 0 +0 +0
Tactical 2 1 +0 +0
Advanced 5 2 +1 +0
Superior 8 2 +1 +1
Elite 11 3 +2 +1
Ultimate 14 3 +2 +2
Paragon 18 4 +3 +3

Commercial Pilot's Console Level 1

Boost Thrusters [one-action]

Frequency once per round

The starship moves up to its Speed in the direction of its current heading.

Change Heading [one-action]

Requirements The starship isn’t immobilized.

The starship reverses its heading and is no longer off-kilter.

Evade [one-action] or [two-actions]


Your starship gains a +1 circumstance bonus to AC for 1 round. The bonus increases to +2 if you spend 2 actions.

Tactical Pilot's Console Level 2

Juke [one-action]

Requirements Your target is within sensor range.

Attempt a Piloting check against the target’s Perception DC.
Critical SuccessThe target is off-kilter and off-guard for 1 round.
SuccessThe target is off-guard for 1 round.

Stick To Cover [one-action]

Requirements Your starship is in the same zone as a starship or object one or more sizes larger than your starship.

Your starship gains a +2 circumstance bonus to AC and Reflex saves against attacks originating in your zone or in a zone in the direction of your choice on the sensor map. You lose this bonus if your starship isn’t in the same zone as its cover.

Advanced Pilot's Console Level 5

Clear A Path [one-action]

Frequency once per round
Requirements The target is within 0 zones.

With a risky maneuver, you rush the enemy. Attempt a Piloting check against the target starship’s Reflex DC.
Critical SuccessOne of your allies can make a Strike against the target as a reaction, or the next Strike against the target before the start of your next turn gains a +2 circumstance bonus to its attack roll.
SuccessAs critical success, but the Strike made as a reaction has a –1 circumstance penalty to its attack roll (or the next Strike has a +1 circumstance bonus).

Smoke And Mirrors [reaction]

Trigger A Strike misses your starship.
Requirements You’re within 0 zones of another starship.

The triggering Strike is rerolled against another starship of your choice within 0 zones.