Aspis Moonlighter Creature 7

While all official documentation describes the Moonlighter as the ideal freighter to evade pirates, its true capabilities in espionage, sabotage, and smuggling are known throughout the Pact Worlds.

Elite Weak Aspis Moonlighter Creature 7

Recall Knowledge DC 22 23 24
Perception +17; Sensor Range 4 zones
Skills Computers +15, Piloting +15, Stealth +17
Str +1 Dex +6 Con +3 Int +2 Wis +4 Cha +3
Smuggler Compartment The Moonlighter has a secure compartment below the main deck for cargo, which scanners have trouble detecting due to the hull’s shape. The compartment can hold up to 48 Bulk. Creatures gain a +4 circumstance bonus to Stealth checks and DCs to hide or conceal themselves or equipment in this compartment.
Battle Stations generator (Fortify Shield Points), gunnery (gyrolaser, wraith torpedo ×2), pilot's console (Boost Thrusters, Change Heading), scanners (Cloak Starship)

AC 25
Fort +15
Ref +17
Will +13
HP 80, SP 20 (fortify 10)

Speed 4 zones
Ranged [one-action] gyrolaser +16 (range increment 3 zonestech), Damage 2d8+8 fire
Area Fire [two-actions] wraith torpedo (1-zone burstconsumablerange 3 zonesrazingtech), Damage 8d6 cold (DC 23 basic Reflex save)
Cloak Starship [two-actions] Frequency once per day; Effect The Aspis Moonlighter becomes invisible for 1 hour. This makes it undetected to all starships, though starships can attempt to Seek Starships against it, making it hidden to them instead. If the Moonlighter uses a hostile action, the invisibility ends after that hostile action is completed.
Stealth Torpedo System These large missiles are invisible until they explode and firing them doesn’t end the Moonlighter’s Cloak Starship ability. As long as the Moonlighter is invisible, only enemies who can see the Moonlighter can use reactions against the Area Fire of a wraith torpedo.

All Creatures in "Pact Worlds"

Pact Worlds

The strength of the Pact Worlds is in the diversity of its signature planets and the inclusiveness of its allied systems. Its starships are prime examples of the advantages of integrating both magic and technology from a variety of cultures. While each corporation relies on branding based in the traditions of their home world, beneath the chassis of these ships lie both components and weaponry engineered from what was once alien technology. And thanks to the sensible regulatory standards set by AbadarCorp, the equipment used in most Pact World ships is cross-compatible with other starships, including the preinstalled language packs and accessibility settings. Nearby worlds wanting to capitalize on the availability of Pact World merchandise often include patches and extra ports to allow for Pact World technology, but this varies not only from system to system, but starship to starship.