This mid-range transport starship uses a combination of solar sails and rotating thrusters to expertly navigate the debris fields of the Diaspora, with the armaments necessary to protect itself from asteroids and space pirates. The starship is capable of doubling as an aquatic vehicle.
Elite |
Normal |
Weak
Perception +6; Sensor Range 5 zones
Str +0
Dex +3
Con +1
Int +2
Wis +2
Cha +2
HP 8, SP 10 (fortify 5)
Resistances cold 2
Speed 4 zones
Starskim
[one-action]
Requirements The Sentinel has 5 SP;
Effect The Sentinel uses its shields as sails. Increase its Speed to 5 zones, and it gains a +2 circumstance bonus to AC, but reduces its SP to 0. This effect ends when the Sentinel uses
Fortify Shield Points.
All Creatures in "Pact Worlds"
The strength of the Pact Worlds is in the diversity of its signature planets and the inclusiveness of its allied systems. Its starships are prime examples of the advantages of integrating both magic and technology from a variety of cultures. While each corporation relies on branding based in the traditions of their home world, beneath the chassis of these ships lie both components and weaponry engineered from what was once alien technology. And thanks to the sensible regulatory standards set by AbadarCorp, the equipment used in most Pact World ships is cross-compatible with other starships, including the preinstalled language packs and accessibility settings. Nearby worlds wanting to capitalize on the availability of Pact World merchandise often include patches and extra ports to allow for Pact World technology, but this varies not only from system to system, but starship to starship.