Symbiotic Oma Creature 11

Known as space whales, omas are enormous cosmic creatures who travel the stars and feed off the dense atmospheres of gas giants. Barathu explorers have used them as living starships for generations, relying on biomechanical augmentations to greatly enhance omas' capabilities and make journeys more comfortable.

Elite Weak Symbiotic Oma Creature 11

Recall Knowledge DC 27 28 30 •
Beast (Arcana)
Beast (Nature)
Perception +21; Sensor Range 6 zones
Skills Athletics +22, Intimidation +23, Nature +21, Piloting +21
Str +6 Dex +3 Con +7 Int +3 Wis +4 Cha +5
Starsong While not a language, starsong allows omas to communicate telepathically with one another across space; omas can communicate with other omas in the same star system. Any other creature with telepathy can receive but not necessarily understand starsong at a range of 10,000 miles.
Battle Stations locomotion organelle (Boost Thrusters, Change Heading), magic organelle (Cavatina, electrostatic discharge), motor organelle (Swallow Starship, tail)

AC 30
Fort +24
Ref +18
Will +21
HP 190
Immunities cold, electricity

Speed 3 zones
Melee [one-action] tail +22 (unarmed), Damage 2d12+20 bludgeoning
Ranged [one-action] electrostatic discharge +22 (primalrange increment 1 zone), Damage 2d12+8 electricity plus overloading strike
Cavatina [two-actions] (auditoryconcentratementalprimal) Frequency once per hour; Effect The oma sings a telepathic song that encourages its friends and dispirits its foes within 1 zone. Each ally who can hear the song gains a +1 status bonus to attack rolls, saving throws, and skill checks for 1 minute. Each enemy must attempt a DC 30 Will save or be sickened 2 (sickened 3 on a critical failure), as the song affects their inner ear.
Overloading Strike When an oma critically hits with its electrostatic discharge Strike, the target must succeed at a DC 30 basic Reflex save or one battle station on the starship of the oma's choice becomes malfunctioning.
Swallow Starship [three-actions] The oma attempts to swallow whole another starship within 0 zones. The target must attempt a DC 30 Reflex save or become swallowed. While swallowed, the starship is immobilized, the oma is off-guard to it, it can target only the oma with any of its abilities, and it can't be targeted by effects from starships that aren't swallowed by the oma. Damage dealt against the oma by a starship it has swallowed doesn't damage its SP but directly damages its HP instead. A creature helming the pilot's console can attempt a DC 30 Piloting check as a single action that's a pilot console station action to stop being swallowed. Alternatively, if the starship deals 26 damage to the oma in a single turn, it stops being swallowed. While the oma has a starship swallowed, if it has crew members in its stomach, the oma can spend a single action once per turn to board the swallowed starship with a creature that's 3 or more levels lower than the oma.

All Creatures in "Pact Worlds"

Pact Worlds

The strength of the Pact Worlds is in the diversity of its signature planets and the inclusiveness of its allied systems. Its starships are prime examples of the advantages of integrating both magic and technology from a variety of cultures. While each corporation relies on branding based in the traditions of their home world, beneath the chassis of these ships lie both components and weaponry engineered from what was once alien technology. And thanks to the sensible regulatory standards set by AbadarCorp, the equipment used in most Pact World ships is cross-compatible with other starships, including the preinstalled language packs and accessibility settings. Nearby worlds wanting to capitalize on the availability of Pact World merchandise often include patches and extra ports to allow for Pact World technology, but this varies not only from system to system, but starship to starship.