An evolution of the popular Kevolari Venture, this ship was designed to keep its crews safe while exploring dangerous territories. Drones were added to help distract enemies while the ship fortifies its shields, attempting to scare enemies away with the prospect of a desperate battle of attrition.
Elite |
Normal |
Weak
Perception +8; Sensor Range 4 zones
Str +3
Dex +3
Con +3
Int +4
Wis +2
Cha +2
Speed 4 zones
Deploy Remote Turret
[one-action]
The Kevolari Wanderlust deploys a remote turret in its current zone. The turret is a tiny starship object with AC 18, 8 HP, Hardness 4, and object immunities. The Kevolari Wanderlust can have only two deployed remote turrets at a given time. If it would deploy a third, one of its previously deployed remote turret is destroyed.
Orbital Bombardment
[one-action]
Frequency once per turn;
Effect Each remote turret of the Kevolari Wanderlust’s choice within sensor range targets a starship in its zone and fires a barrage of lasers. Multiple turrets can’t target the same starship. The targets take 2d6
fire damage with a DC
18 basic Reflex save.
Shield Scramble
[two-actions]
Requirements At least two remote turrets are currently deployed;
Effect The satellites target a starship within the Wanderlust’s sensor range with a deluge of electromagnetic waves to disrupt the target’s shields. The target must succeed at a DC
18 Fortitude save or else its generator can’t use
Fortify Shield Points until a creature helming the station uses an Interact action to restore shield generation capabilities with a successful DC
18 Crafting check (on a critical success, the target becomes immune to Shield Scramble for 24 hours).