Kevolari Wanderlust Creature 2

An evolution of the popular Kevolari Venture, this ship was designed to keep its crews safe while exploring dangerous territories. Drones were added to help distract enemies while the ship fortifies its shields, attempting to scare enemies away with the prospect of a desperate battle of attrition.

Elite Weak Kevolari Wanderlust Creature 2

Recall Knowledge DC 15 16 18
Perception +8; Sensor Range 4 zones
Skills Computers +8, Piloting +7
Str +3 Dex +3 Con +3 Int +4 Wis +2 Cha +2
Battle Stations drone console (Deploy Remote Turret, Orbital Bombardment, Shield Scramble), generator (Fortify Shield Points), gunnery (light laser cannon), pilot's console (Boost Thrusters, Change Heading)

AC 17
Fort +9
Ref +9
Will +6
HP 30, SP 5 (fortify 5)

Speed 4 zones
Ranged [one-action] light laser cannon +9 (range increment 4 zonestech), Damage 1d10+4 fire
Deploy Remote Turret [one-action] The Kevolari Wanderlust deploys a remote turret in its current zone. The turret is a tiny starship object with AC 18, 8 HP, Hardness 4, and object immunities. The Kevolari Wanderlust can have only two deployed remote turrets at a given time. If it would deploy a third, one of its previously deployed remote turret is destroyed.
Orbital Bombardment [one-action] Frequency once per turn; Effect Each remote turret of the Kevolari Wanderlust’s choice within sensor range targets a starship in its zone and fires a barrage of lasers. Multiple turrets can’t target the same starship. The targets take 2d6 fire damage with a DC 18 basic Reflex save.
Shield Scramble [two-actions] Requirements At least two remote turrets are currently deployed; Effect The satellites target a starship within the Wanderlust’s sensor range with a deluge of electromagnetic waves to disrupt the target’s shields. The target must succeed at a DC 18 Fortitude save or else its generator can’t use Fortify Shield Points until a creature helming the station uses an Interact action to restore shield generation capabilities with a successful DC 18 Crafting check (on a critical success, the target becomes immune to Shield Scramble for 24 hours).

All Creatures in "Pact Worlds"

Pact Worlds

The strength of the Pact Worlds is in the diversity of its signature planets and the inclusiveness of its allied systems. Its starships are prime examples of the advantages of integrating both magic and technology from a variety of cultures. While each corporation relies on branding based in the traditions of their home world, beneath the chassis of these ships lie both components and weaponry engineered from what was once alien technology. And thanks to the sensible regulatory standards set by AbadarCorp, the equipment used in most Pact World ships is cross-compatible with other starships, including the preinstalled language packs and accessibility settings. Nearby worlds wanting to capitalize on the availability of Pact World merchandise often include patches and extra ports to allow for Pact World technology, but this varies not only from system to system, but starship to starship.