The generator powers many of a starship’s complex systems.
Generator Benefits:
A starship’s generator begins an encounter with full Shield Points.
Helmed Generator Benefits:
The starship gains an item bonus to its Fortitude saving throws equal to its Helmed Fortitude Bonus value.
Click here to view Generator upgrades.
Generator Advancement
| Grade |
Level |
Upgrades |
Helmed Fortitude Bonus |
| Commercial |
1 |
0 |
+0 |
| Tactical |
2 |
1 |
+0 |
| Advanced |
5 |
2 |
+0 |
| Superior |
8 |
2 |
+1 |
| Elite |
11 |
3 |
+1 |
| Ultimate |
14 |
3 |
+2 |
| Paragon |
18 |
4 |
+3 |
Commercial Generator
Level 1
Station actions at a battle station of your choice gain a +1 status bonus to checks and damage rolls for 1 round.
Generate power to gain 1d4 Shield Points. When the starship is 3rd level, and every 2 levels thereafter, increase the amount of Shield Points gained by 1d4.
Tactical Generator
Level 2
Trigger Your starship is hit by a Strike.
Requirements Your starship has at least 1 Shield Point.
You reposition your starship’s shields to block the hit. Attempt a
Crafting or Perception check against the Reflex DC of the starship that made the triggering Strike.
Critical SuccessThe shield absorbs damage up to its remaining Shield Points without consuming them. Your starship takes any excess damage.
SuccessAs critical success, but up to half its remaining Shield Points instead.
Critical FailureThe Strike’s damage is dealt to the Hull Points directly.
Advanced Generator
Level 5
Frequency once per round
Another starship of your choice within 0 zones takes 1d10 fire damage with a
basic Reflex save against your
Crafting DC. At 6th level and every 2 levels thereafter, the damage increases by 1d10.