Magic Conduit

The magic conduit amplifies spellcasters’ magic to work wonders on a massive, space-worthy scale.

Magic Conduit Benefits: The starship has a spell repository containing starship spells.

Helmed Magic Conduit Benefits: If you have the spellcasting feature, you can cast starship spells, expending your own spell slots as needed. You can only cast a starship spell from the repository if your spellcasting feature allows you to learn spells of the same tradition.

Click here to view Magic Conduit upgrades.

Magic Conduit Advancement
Grade Level Upgrades Helmed Will Bonus
Commercial 1 0 +0
Tactical 2 1 +0
Advanced 5 2 +0
Superior 8 2 +1
Elite 11 3 +1
Ultimate 14 3 +2
Paragon 18 4 +3

Commercial Magic Conduit Level 1

Counter Magic [two-actions]


You disrupt the magic behind a spell or effect within sensor range. Attempt a counteract check against the target. Your counteract rank is half your level rounded up, and your counteract modifier is your spellcasting attribute plus your spellcasting proficiency bonus. If you successfully counteract a magical hazard, you disable it.

Scan For Magic [one-action]


You send out a pulse that reflects off heavy concentrations of magic within sensor range. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you’re fully aware of, such as magical effects or items. You detect illusion magic only if that magic’s effect has a lower rank than half the level of your starship (rounded up).

Scan For Magic

Requirements You’re helming the magic conduit.

You Scan for Magic at regular intervals, with no chance of accidentally overlooking a magical aura during your starship's travels.

Starship Spells

These spells are in the repository of all magic conduit stations. You expend your own spell slots and use your own spellcasting attribute and spellcasting proficiency modifier to determine the spell attack modifier and spell DC.

Cosmic Cannon [two-actions] Cantrip 1

Traditions arcane, divine, occult, primal
Range sensor range
Targets 1 starship
Defense AC

Make a ranged spell attack roll against the target’s AC. If you hit, you deal 2d4 force damage (double on a critical success).

Heightened (+1) The damage increases by 1d4.

Cosmic Bombardment [one-action] to [three-actions] Spell 1

Traditions arcane, divine, occult, primal
Range sensor range
Targets 1 starship

You fire a missile made of concentrated magical energy that automatically hits the target starship and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.

Heightened (+2) You fire one additional missile with each action you spend.

Cosmic Fortification [one-action] Spell 1

Traditions arcane, divine, occult, primal
Range sensor range
Targets 1 starship

You grant 1d4+4 Shield Points to the target.

Heightened (+1) The SP restored increases by 1d4+4.

Cosmic Repairs [two-actions] Spell 1

Traditions arcane, divine, occult, primal
Range sensor range
Targets 1 starship

You restore 1d8+8 Hull Points to the target.

Heightened (+1) The HP restored increases by 1d8+8.