Encounters for Starfinder Society Scenario #2-00: Moon Busters
A. Bumpy Landing (Levels 1-2)
Diatha Creature -1
Detonate [reaction] (fire) Trigger The diatha takes acid, electricity, fire, piercing, slashing, or sonic damage; Requirements The diatha has 5 or fewer Hit Points; Effect The diatha dies, its body combusting in a flash of flame. All creatures in a 5-foot-radius emanation take 1d6 fire damage (DC 16 basic Reflex save).
A. Bumpy Landing (Levels 1-2; Easier)
Diatha (3) Creature -1
Detonate [reaction] (fire) Trigger The diatha takes acid, electricity, fire, piercing, slashing, or sonic damage; Requirements The diatha has 5 or fewer Hit Points; Effect The diatha dies, its body combusting in a flash of flame. All creatures in a 5-foot-radius emanation take 1d6 fire damage (DC 16 basic Reflex save).
A. Bumpy Landing (Levels 1-2; Harder)
Diatha (7) Creature -1
Detonate [reaction] (fire) Trigger The diatha takes acid, electricity, fire, piercing, slashing, or sonic damage; Requirements The diatha has 5 or fewer Hit Points; Effect The diatha dies, its body combusting in a flash of flame. All creatures in a 5-foot-radius emanation take 1d6 fire damage (DC 16 basic Reflex save).
A. Bumpy Landing (Levels 1-2; Standard)
Diatha (5) Creature -1
Detonate [reaction] (fire) Trigger The diatha takes acid, electricity, fire, piercing, slashing, or sonic damage; Requirements The diatha has 5 or fewer Hit Points; Effect The diatha dies, its body combusting in a flash of flame. All creatures in a 5-foot-radius emanation take 1d6 fire damage (DC 16 basic Reflex save).
C. Drift Beacon (Levels 1-2)
Driftdead Returned Creature 2
Driftdead Returned Creature 2
C. Drift Beacon (Levels 1-2; Easier)
Driftdead Returned (2) Creature 2
C. Drift Beacon (Levels 1-2; Harder)
Driftdead Returned (3) Creature 2
C. Drift Beacon (Levels 1-2; Standard)
Driftdead Returned (3) Creature 2
D. Going Downtown (Levels 1-2)
Animated Firearm Creature 1
Weapon Mode In the hands of its creator, an animated firearm is a commercial laser pistol. The creator can Interact to release the firearm into an adjacent space to act on its own, or to retrieve it from an adjacent space and use it as a weapon.
Animated Firearm Creature 1
Weapon Mode In the hands of its creator, an animated firearm is a commercial laser pistol. The creator can Interact to release the firearm into an adjacent space to act on its own, or to retrieve it from an adjacent space and use it as a weapon.
D. Going Downtown (Levels 1-2; Easier)
Animated Firearm (3) Creature 1
Weapon Mode In the hands of its creator, an animated firearm is a commercial laser pistol. The creator can Interact to release the firearm into an adjacent space to act on its own, or to retrieve it from an adjacent space and use it as a weapon.
D. Going Downtown (Levels 1-2; Harder)
Animated Firearm (3) Creature 1
Weapon Mode In the hands of its creator, an animated firearm is a commercial laser pistol. The creator can Interact to release the firearm into an adjacent space to act on its own, or to retrieve it from an adjacent space and use it as a weapon.
D. Going Downtown (Levels 1-2; Standard)
Animated Firearm (5) Creature 1
Weapon Mode In the hands of its creator, an animated firearm is a commercial laser pistol. The creator can Interact to release the firearm into an adjacent space to act on its own, or to retrieve it from an adjacent space and use it as a weapon.
E. Warm Welcome (Wave 1) (Levels 1-2; Easier)
Weak Earth Scamp (3)
E. Warm Welcome (Wave 1) (Levels 1-2; Harder)
Earth Scamp (3)
E. Warm Welcome (Wave 1) (Levels 1-2; Standard)
Weak Earth Scamp (5)
E. Warm Welcome (Wave 2) (Levels 1-2; Easier)
E. Warm Welcome (Wave 2) (Levels 1-2; Harder)
Living Boulder (3)
E. Warm Welcome (Wave 2) (Levels 1-2; Standard)
F. Petrified Forest (Levels 1-2)
Irradiated Undead Plant Creature 2
Meltdown [reaction] (poison, radiation) Trigger The irradiated undead plant is reduced to 0 Hit Points by energy damage of any kind; Effect The energy acts as a catalyst for a nuclear reaction, causing the plant to explode and dealing 3d6 poison damage to all creatures in a 20-foot emanation with a DC 16 basic Reflex save.
Irradiated Undead Plant Creature 2
Meltdown [reaction] (poison, radiation) Trigger The irradiated undead plant is reduced to 0 Hit Points by energy damage of any kind; Effect The energy acts as a catalyst for a nuclear reaction, causing the plant to explode and dealing 3d6 poison damage to all creatures in a 20-foot emanation with a DC 16 basic Reflex save.
F. Petrified Forest (Levels 1-2; Easier)
Irradiated Undead Plant (2) Creature 2
Meltdown [reaction] (poison, radiation) Trigger The irradiated undead plant is reduced to 0 Hit Points by energy damage of any kind; Effect The energy acts as a catalyst for a nuclear reaction, causing the plant to explode and dealing 3d6 poison damage to all creatures in a 20-foot emanation with a DC 16 basic Reflex save.
F. Petrified Forest (Levels 1-2; Harder)
Irradiated Undead Plant (3) Creature 2
Meltdown [reaction] (poison, radiation) Trigger The irradiated undead plant is reduced to 0 Hit Points by energy damage of any kind; Effect The energy acts as a catalyst for a nuclear reaction, causing the plant to explode and dealing 3d6 poison damage to all creatures in a 20-foot emanation with a DC 16 basic Reflex save.
F. Petrified Forest (Levels 1-2; Standard)
Irradiated Undead Plant (3) Creature 2
Meltdown [reaction] (poison, radiation) Trigger The irradiated undead plant is reduced to 0 Hit Points by energy damage of any kind; Effect The energy acts as a catalyst for a nuclear reaction, causing the plant to explode and dealing 3d6 poison damage to all creatures in a 20-foot emanation with a DC 16 basic Reflex save.
G. Sudden Indigestion (Levels 1-2)
Livaruza Creature 2
Hypopen Vulnerability A creature can attack a livaruza using a hypopen as though it were a commercial knife. On a successful Strike, the livaruza must succeed at a Fortitude save against the attacker's class DC or else increase its sickened condition by 1 (by 2 on a critical failure). This stacks to a maximum value of sickened 3.
Caustic Spittle [reaction] Trigger The livaruza takes damage from a melee Strike or is successfully grabbed, shoved, or tripped; Effect All of the pustules making up the livaruza's body squirt out acid in a 5-foot emanation, dealing 2d6 acid damage to creatures in the area (DC 16 basic Reflex save).
Livaruza Creature 2
Hypopen Vulnerability A creature can attack a livaruza using a hypopen as though it were a commercial knife. On a successful Strike, the livaruza must succeed at a Fortitude save against the attacker's class DC or else increase its sickened condition by 1 (by 2 on a critical failure). This stacks to a maximum value of sickened 3.
Caustic Spittle [reaction] Trigger The livaruza takes damage from a melee Strike or is successfully grabbed, shoved, or tripped; Effect All of the pustules making up the livaruza's body squirt out acid in a 5-foot emanation, dealing 2d6 acid damage to creatures in the area (DC 16 basic Reflex save).
G. Sudden Indigestion (Levels 1-2; Easier)
Livaruza (2) Creature 2
Hypopen Vulnerability A creature can attack a livaruza using a hypopen as though it were a commercial knife. On a successful Strike, the livaruza must succeed at a Fortitude save against the attacker's class DC or else increase its sickened condition by 1 (by 2 on a critical failure). This stacks to a maximum value of sickened 3.
Caustic Spittle [reaction] Trigger The livaruza takes damage from a melee Strike or is successfully grabbed, shoved, or tripped; Effect All of the pustules making up the livaruza's body squirt out acid in a 5-foot emanation, dealing 2d6 acid damage to creatures in the area (DC 16 basic Reflex save).
G. Sudden Indigestion (Levels 1-2; Standard)
Livaruza (2) Creature 2
Hypopen Vulnerability A creature can attack a livaruza using a hypopen as though it were a commercial knife. On a successful Strike, the livaruza must succeed at a Fortitude save against the attacker's class DC or else increase its sickened condition by 1 (by 2 on a critical failure). This stacks to a maximum value of sickened 3.
Caustic Spittle [reaction] Trigger The livaruza takes damage from a melee Strike or is successfully grabbed, shoved, or tripped; Effect All of the pustules making up the livaruza's body squirt out acid in a 5-foot emanation, dealing 2d6 acid damage to creatures in the area (DC 16 basic Reflex save).
G. Sudden Indigestion (Levels 1-2; Harder)
Livaruza (3) Creature 2
Hypopen Vulnerability A creature can attack a livaruza using a hypopen as though it were a commercial knife. On a successful Strike, the livaruza must succeed at a Fortitude save against the attacker's class DC or else increase its sickened condition by 1 (by 2 on a critical failure). This stacks to a maximum value of sickened 3.
Caustic Spittle [reaction] Trigger The livaruza takes damage from a melee Strike or is successfully grabbed, shoved, or tripped; Effect All of the pustules making up the livaruza's body squirt out acid in a 5-foot emanation, dealing 2d6 acid damage to creatures in the area (DC 16 basic Reflex save).
Event 3: Wounds of the Heart (Levels 1-2)
Heart Elemental Creature 3
Xenowarden Greenhorn Creature 1
Heart Elemental Creature 3
Xenowarden Rootsworn Creature 3
Xenowarden Rootsworn Creature 3
Event 3: Wounds of the Heart (Levels 1-2; Easier)
Heart Elemental Creature 3
Xenowarden Greenhorn (2) Creature 1
Event 3: Wounds of the Heart (Levels 1-2; Harder)
Heart Elemental Creature 3
Xenowarden Rootsworn Creature 3
Xenowarden Greenhorn (3) Creature 1
Event 3: Wounds of the Heart (Levels 1-2; Standard)
Heart Elemental Creature 3
Xenowarden Rootsworn Creature 3
Xenowarden Greenhorn (2) Creature 1
A. Bumpy Landing (Levels 3-4)
Diatha Creature -1
Detonate [reaction] (fire) Trigger The diatha takes acid, electricity, fire, piercing, slashing, or sonic damage; Requirements The diatha has 5 or fewer Hit Points; Effect The diatha dies, its body combusting in a flash of flame. All creatures in a 5-foot-radius emanation take 1d6 fire damage (DC 16 basic Reflex save).
A. Bumpy Landing (Levels 3-4; Easier)
Diatha (3) Creature -1
Detonate [reaction] (fire) Trigger The diatha takes acid, electricity, fire, piercing, slashing, or sonic damage; Requirements The diatha has 5 or fewer Hit Points; Effect The diatha dies, its body combusting in a flash of flame. All creatures in a 5-foot-radius emanation take 1d6 fire damage (DC 16 basic Reflex save).
A. Bumpy Landing (Levels 3-4; Harder)
Diatha (7) Creature -1
Detonate [reaction] (fire) Trigger The diatha takes acid, electricity, fire, piercing, slashing, or sonic damage; Requirements The diatha has 5 or fewer Hit Points; Effect The diatha dies, its body combusting in a flash of flame. All creatures in a 5-foot-radius emanation take 1d6 fire damage (DC 16 basic Reflex save).
A. Bumpy Landing (Levels 3-4; Standard)
Diatha (5) Creature -1
Detonate [reaction] (fire) Trigger The diatha takes acid, electricity, fire, piercing, slashing, or sonic damage; Requirements The diatha has 5 or fewer Hit Points; Effect The diatha dies, its body combusting in a flash of flame. All creatures in a 5-foot-radius emanation take 1d6 fire damage (DC 16 basic Reflex save).
C. Drift Beacon (Levels 3-4)
Driftdead Returned Creature 2
C. Drift Beacon (Levels 3-4; Easier)
Driftdead Returned (2) Creature 2
C. Drift Beacon (Levels 3-4; Harder)
Driftdead Returned (4) Creature 2
C. Drift Beacon (Levels 3-4; Standard)
Driftdead Returned (3) Creature 2
D. Going Downtown (Levels 3-4)
Animated Tech Armor Creature 4
Animated Firearm Creature 1
Weapon Mode In the hands of its creator, an animated firearm is a commercial laser pistol. The creator can Interact to release the firearm into an adjacent space to act on its own, or to retrieve it from an adjacent space and use it as a weapon.
Animated Tech Armor Creature 4
Animated Firearm Creature 1
Weapon Mode In the hands of its creator, an animated firearm is a commercial laser pistol. The creator can Interact to release the firearm into an adjacent space to act on its own, or to retrieve it from an adjacent space and use it as a weapon.
D. Going Downtown (Levels 3-4; Easier)
Animated Tech Armor Creature 4
Animated Firearm (2) Creature 1
Weapon Mode In the hands of its creator, an animated firearm is a commercial laser pistol. The creator can Interact to release the firearm into an adjacent space to act on its own, or to retrieve it from an adjacent space and use it as a weapon.
D. Going Downtown (Levels 3-4; Harder)
Animated Tech Armor (2) Creature 4
Animated Firearm (2) Creature 1
Weapon Mode In the hands of its creator, an animated firearm is a commercial laser pistol. The creator can Interact to release the firearm into an adjacent space to act on its own, or to retrieve it from an adjacent space and use it as a weapon.
D. Going Downtown (Levels 3-4; Standard)
Animated Tech Armor (2) Creature 4
Animated Firearm (2) Creature 1
Weapon Mode In the hands of its creator, an animated firearm is a commercial laser pistol. The creator can Interact to release the firearm into an adjacent space to act on its own, or to retrieve it from an adjacent space and use it as a weapon.
E. Warm Welcome (Wave 1) (Levels 3-4)
Living Boulder
E. Warm Welcome (Wave 1) (Levels 3-4; Easier)
Living Boulder (2)
E. Warm Welcome (Wave 1) (Levels 3-4; Harder)
Living Boulder (3)
E. Warm Welcome (Wave 1) (Levels 3-4; Standard)
Living Boulder (5)
E. Warm Welcome (Wave 2) (Levels 3-4)
Sod Hound
E. Warm Welcome (Wave 2) (Levels 3-4; Easier)
Sod Hound (2)
E. Warm Welcome (Wave 2) (Levels 3-4; Harder)
Sod Hound (3)
E. Warm Welcome (Wave 2) (Levels 3-4; Standard)
Sod Hound (4)
F. Petrified Forest (Levels 3-4)
Irradiated Undead Flyer Creature 4
Meltdown [reaction] (poison, radiation) Trigger The irradiated undead flyer is reduced to 0 Hit Points by energy damage of any kind; Effect The energy acts as a catalyst for a nuclear reaction, causing the flyer to explode and dealing 5d6 poison damage to all creatures in a 20-foot emanation with a DC 19 basic Reflex save.
Irradiated Undead Flyer Creature 4
Meltdown [reaction] (poison, radiation) Trigger The irradiated undead flyer is reduced to 0 Hit Points by energy damage of any kind; Effect The energy acts as a catalyst for a nuclear reaction, causing the flyer to explode and dealing 5d6 poison damage to all creatures in a 20-foot emanation with a DC 19 basic Reflex save.
F. Petrified Forest (Levels 3-4; Easier)
Irradiated Undead Flyer (2) Creature 4
Meltdown [reaction] (poison, radiation) Trigger The irradiated undead flyer is reduced to 0 Hit Points by energy damage of any kind; Effect The energy acts as a catalyst for a nuclear reaction, causing the flyer to explode and dealing 5d6 poison damage to all creatures in a 20-foot emanation with a DC 19 basic Reflex save.
F. Petrified Forest (Levels 3-4; Harder)
Irradiated Undead Flyer (3) Creature 4
Meltdown [reaction] (poison, radiation) Trigger The irradiated undead flyer is reduced to 0 Hit Points by energy damage of any kind; Effect The energy acts as a catalyst for a nuclear reaction, causing the flyer to explode and dealing 5d6 poison damage to all creatures in a 20-foot emanation with a DC 19 basic Reflex save.
F. Petrified Forest (Levels 3-4; Standard)
Irradiated Undead Flyer (3) Creature 4
Meltdown [reaction] (poison, radiation) Trigger The irradiated undead flyer is reduced to 0 Hit Points by energy damage of any kind; Effect The energy acts as a catalyst for a nuclear reaction, causing the flyer to explode and dealing 5d6 poison damage to all creatures in a 20-foot emanation with a DC 19 basic Reflex save.
G. Sudden Indigestion (Levels 3-4)
Livaruza Creature 2
Hypopen Vulnerability A creature can attack a livaruza using a hypopen as though it were a commercial knife. On a successful Strike, the livaruza must succeed at a Fortitude save against the attacker's class DC or else increase its sickened condition by 1 (by 2 on a critical failure). This stacks to a maximum value of sickened 3.
Caustic Spittle [reaction] Trigger The livaruza takes damage from a melee Strike or is successfully grabbed, shoved, or tripped; Effect All of the pustules making up the livaruza's body squirt out acid in a 5-foot emanation, dealing 2d6 acid damage to creatures in the area (DC 16 basic Reflex save).
G. Sudden Indigestion (Levels 3-4; Easier)
Livaruza Creature 2
Hypopen Vulnerability A creature can attack a livaruza using a hypopen as though it were a commercial knife. On a successful Strike, the livaruza must succeed at a Fortitude save against the attacker's class DC or else increase its sickened condition by 1 (by 2 on a critical failure). This stacks to a maximum value of sickened 3.
Caustic Spittle [reaction] Trigger The livaruza takes damage from a melee Strike or is successfully grabbed, shoved, or tripped; Effect All of the pustules making up the livaruza's body squirt out acid in a 5-foot emanation, dealing 2d6 acid damage to creatures in the area (DC 16 basic Reflex save).
G. Sudden Indigestion (Levels 3-4; Harder)
Livaruza (3) Creature 2
Hypopen Vulnerability A creature can attack a livaruza using a hypopen as though it were a commercial knife. On a successful Strike, the livaruza must succeed at a Fortitude save against the attacker's class DC or else increase its sickened condition by 1 (by 2 on a critical failure). This stacks to a maximum value of sickened 3.
Caustic Spittle [reaction] Trigger The livaruza takes damage from a melee Strike or is successfully grabbed, shoved, or tripped; Effect All of the pustules making up the livaruza's body squirt out acid in a 5-foot emanation, dealing 2d6 acid damage to creatures in the area (DC 16 basic Reflex save).
G. Sudden Indigestion (Levels 3-4; Standard)
Livaruza (2) Creature 2
Hypopen Vulnerability A creature can attack a livaruza using a hypopen as though it were a commercial knife. On a successful Strike, the livaruza must succeed at a Fortitude save against the attacker's class DC or else increase its sickened condition by 1 (by 2 on a critical failure). This stacks to a maximum value of sickened 3.
Caustic Spittle [reaction] Trigger The livaruza takes damage from a melee Strike or is successfully grabbed, shoved, or tripped; Effect All of the pustules making up the livaruza's body squirt out acid in a 5-foot emanation, dealing 2d6 acid damage to creatures in the area (DC 16 basic Reflex save).
Event 3: Wounds of the Heart (Levels 3-4)
Heart Elemental Creature 3
Dajagal Creature 5
Lovelorn Sacrifice [reaction] Frequency once per day; Trigger The heart elemental would be reduced to 0 Hit Points; Effect Dajagal transfers half of their current Hit Points to the heart elemental, then gains the drained 1 condition.
Xenowarden Greenhorn Creature 1
Heart Elemental Creature 3
Dajagal Creature 5
Lovelorn Sacrifice [reaction] Frequency once per day; Trigger The heart elemental would be reduced to 0 Hit Points; Effect Dajagal transfers half of their current Hit Points to the heart elemental, then gains the drained 1 condition.
Dajagal Creature 5
Lovelorn Sacrifice [reaction] Frequency once per day; Trigger The heart elemental would be reduced to 0 Hit Points; Effect Dajagal transfers half of their current Hit Points to the heart elemental, then gains the drained 1 condition.
Event 3: Wounds of the Heart (Levels 3-4; Easier)
Heart Elemental Creature 3
Dajagal Creature 5
Lovelorn Sacrifice [reaction] Frequency once per day; Trigger The heart elemental would be reduced to 0 Hit Points; Effect Dajagal transfers half of their current Hit Points to the heart elemental, then gains the drained 1 condition.
Xenowarden Greenhorn (2) Creature 1
Event 3: Wounds of the Heart (Levels 3-4; Harder)
Heart Elemental Creature 3
Dajagal Creature 5
Lovelorn Sacrifice [reaction] Frequency once per day; Trigger The heart elemental would be reduced to 0 Hit Points; Effect Dajagal transfers half of their current Hit Points to the heart elemental, then gains the drained 1 condition.
Xenowarden Greenhorn (4) Creature 1
Event 3: Wounds of the Heart (Levels 3-4; Standard)
Heart Elemental Creature 3
Xenowarden Greenhorn (2) Creature 1
Dajagal Creature 5
Lovelorn Sacrifice [reaction] Frequency once per day; Trigger The heart elemental would be reduced to 0 Hit Points; Effect Dajagal transfers half of their current Hit Points to the heart elemental, then gains the drained 1 condition.