SFS Standard Spell Chip Item 3+

Usage installed in a computer or comm unit
Bulk

These chips can be installed in comm units and other computers to allow the device to cast spells. Each device can have only one spell chip. Casting a spell from a spell chip requires holding the computer or comm unit in one hand and activating it with a Cast a Spell activity using the normal number of actions for that spell. The spell must appear on your spell list. Because you're the one Casting the Spell, use your spell attack modifier and spell DC. The spell must be of your spellcasting tradition. If the spell has a locus, you must still have that locus to cast the spell from a spell chip. Spell chips can't contain cantrips or rituals. The traits for this item vary based on the spell it contains.

In addition to the charge expended to Cast the Spell, the delicate components that make up the core lattice of a spell chip can be destroyed if used in quick succession. Attempting to use a spell chip more than once per day requires overclocking it. Cast the Spell again, then roll a DC 10 flat check. On a success, the spell chip is broken. On a failure, the spell chip is destroyed. If anyone tries to overclock a spell chip that's already been overclocked that day, the spell chip is automatically destroyed (even if it's been repaired) and no spell is cast.

SFS Standard 1st-rank spell chip Item 3

Price 600 credits
Bulk L

SFS Standard 2nd-rank spell chip Item 5

Price 1600 credits
Bulk L

SFS Standard 3rd-rank spell chip Item 7

Price 3600 credits
Bulk L

SFS Standard 4th-rank spell chip Item 9

Price 7000 credits
Bulk L

SFS Standard 5th-rank spell chip Item 11

Price 15000 credits
Bulk L

SFS Standard 6th-rank spell chip Item 13

Price 30000 credits
Bulk L

SFS Standard 7th-rank spell chip Item 15

Price 65000 credits
Bulk L

SFS Standard 8th-rank spell chip Item 17

Price 150000 credits
Bulk L

SFS Standard 9th-rank spell chip Item 19

Price 400000 credits
Bulk L