Trip [one-action]

Requirements You have at least one hand free. Your target can’t be more than one size larger than you.

You try to knock a creature to the ground. Attempt an Athletics check against the target's Reflex DC.
Critical SuccessThe target falls, lands prone, and takes 1d6 bludgeoning damage.
SuccessThe target falls and lands prone.
Critical FailureYou lose your balance, fall, and land prone.