SFS Standard Baton

Price 2 credits
Damage 1d6 B
Bulk L
Hands 1
Type Melee
Category Simple
Group Club
Upgrades 1

This reinforced rod is commonly made from metal alloys and designed to strike and parry incoming blows.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Baton 0 2 credits 1 1d6
Tactical Baton 2 +350 credits 352 credits 1 1d6 +1
Advanced Baton 4 +650 credits 1002 credits 2 2d6 +1
Superior Baton 10 +9000 credits 10002 credits 2 2d6 +2
Elite Baton 12 +10000 credits 20002 credits 3 3d6 +2
Ultimate Baton 16 +80000 credits 100002 credits 3 3d6 +3
Paragon Baton 19 +300000 credits 400002 credits 4 4d6 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Finesse:You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Nonlethal:Attacks with this weapon are nonlethal and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.
Parry:This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is trained or better, you can spend a single action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Club You knock the target away from you up to 10 feet (you choose the distance). This is forced movement.