Animated Firearm Creature 1

Animated firearms make for great training aids but can just as easily defend goods and possessions from intruders or serve as hidden sentries.

Elite Weak Animated Firearm Creature 1

Recall Knowledge DC 13 15 16
Construct (Arcana)
Construct (Crafting)
Perception +7 (darkvision)
Skills Acrobatics +6, Stealth +8
Str +0 Dex +4 Con +0 Int -5 Wis +3 Cha +0

AC 16
Fort +5
Ref +7
Will +6
HP 15
Hardness 2
Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void
Unreliable Tech Once an animated firearm is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, it becomes permanently glitching 1 until its Hit Points are fully restored (such as by being Repaired).
Weapon Mode In the hands of its creator, an animated firearm is a commercial laser pistol. The creator can Interact to release the firearm into an adjacent space to act on its own, or to retrieve it from an adjacent space and use it as a weapon.

Speed 5 feet (hover), fly 20 feet
Ranged [one-action] laser pistol +9 (magicalrange increment 40 feet), Damage 1d6 fire plus 1 persistent fire damage
Ranged [one-action] stun gun +9 (magicalnonlethalrange increment 30 feet), Damage 1d6 electricity plus stun
Stun A creature that takes damage from the animated firearm's stun gun must succeed at a DC 15 Fortitude save or become stunned 1 (stunned 2 on a critical failure). On a critical hit, the target creature uses the outcome one degree of success worse than the result of its roll. On a success, the target is immune to stun for 1 minute.

All Creatures in "Animated Object"

Animated Object

Objects can be animated in multiple ways for a variety of functions. Since ancient times, weapons and armor have been given life as guardians and sentries through magic or ritual.