UC Gardenship Creature 8

Xenowardens aboard a UC Bloom starship bond with it, and as more people bond with it over time, the Bloom starship grows much larger and bears fruit, becoming known as a Gardenship once they reach a certain size threshold. A Gardenship disperses seeds capable of exploding on command. Xenowarden enclaves are often surrounded by a field of natural orbital mines placed by the Gardenships that carried the Xenowardens who established the enclave.

Elite Weak UC Gardenship Creature 8

Recall Knowledge DC 23 24 26
Perception +16; Sensor Range 6 zones
Skills Crafting +14, Nature +16, Piloting +12
Str +3 Dex +5 Con +6 Int +5 Wis +5 Cha +2
Primal Comms (primal) The UC Pod's crew can communicate with starships in sensor range using a primal comms relay incorporated into its magic conduit. Attempting to Hack Comms against a UC Pod requires a Nature check instead of a Computers check.
Battle Stations gunnery (heavy lightning cannon, heavy spore pod launcher), magic conduit (Primal Bond, primal comms, Verdant Growth), pilot's console (Boost Thrusters, Change Heading), seedpod (Deploy Seed, Seed Migration)

AC 27
Fort +18
Ref +13
Will +16
HP 165
Weaknesses fire 10
Living Starship
Primal Bond [reaction] (healing, primal) Trigger The UC Gardenship takes damage and has 83 or fewer HP; Effect The UC Gardenship gains fast healing 10, which ends when it has 84 or more Hit Points.

Speed 3 zones
Ranged heavy lightning cannon +16 (range increment 4 zonestech), Damage 2d8+7 electricity
Area Fire [two-actions] heavy spore pod launcher (1-zone burstrange 5 zones), Damage 2d12+6 acid
Deploy Seed [one-action] Frequency once per round; Effect The Gardenship deploys a seed in its zone. The seed is a small starship object with AC 20, 10 HP, Hardness 5, and object immunities. The Gardenship can have only three deployed seeds at a given time. If it would deploy a fourth, one of its previously deployed seeds is destroyed.
Seed Migration [one-action] Frequency once per round; Effect One deployed seed moves up to 2 zones within the Gardenship’s sensor range.
Verdant Growth [one-action] (primal) Frequency once per round; Effect The Gardenship orders a deployed seed within sensor range to burst into unnatural plant growth. Starships in the seed’s zone take 5d6 piercing damage (DC 25 basic Reflex save).

All Creatures in "Xenowardens"

Xenowardens

Rather than building their starships in foundries, Xenowardens grow living vessels bioengineered to bond with a crew and perform a particular function for the organization. Most Xenowarden creations are bred for peace, but all are armed and battle-ready for when the time comes to make war against the enemies of nature.