UC Arkship Creature 11

Arkships are the pinnacle of a UC starship's life cycle. Most seeds planted in UC orbital nurseries grow into Pods, Blooms, or other potential physiologies, as determined by the bioengineers who created them. Some are selected for metamorphosis into mighty Arkships. If needed, multiple Pods can merge to form an Arkship large enough to carry a Xenowarden expedition.

Elite Weak UC Arkship Creature 11

Recall Knowledge DC 27 28 30
Perception +21; Sensor Range 8 zones
Skills Nature +23, Piloting +21
Str +8 Dex +3 Con +7 Int +3 Wis +4 Cha +5
Primal Comms (primal) The UC Pod's crew can communicate with starships in sensor range using a primal comms relay incorporated into its magic conduit. Attempting to Hack Comms against a UC Pod requires a Nature check instead of a Computers check.
Battle Stations gunnery (heavy lightning cannon, primal thorn lance), magic conduit (Deploy Thorn Barrier, Primal Astrofire, Primal Bond, primal comms), pilot console (Boost Thrusters, Change Heading)

AC 30
Fort +24
Ref +18
Will +21
HP 190
Weaknesses fire 20
Living Starship
Primal Bond [reaction] (healing, primal) Trigger The UC Arkship takes damage and has 95 or fewer HP; Effect The UC Arkship gains fast healing 20, which ends when it has 96 HP or more Hit Points.

Speed 3 zones
Melee [one-action] primal thorn lance +22 , Damage 2d12+20 slashing plus 1d12 persistent piercing damage
Ranged [one-action] heavy lightning cannon +22 (range increment 4 zonestech), Damage 2d12+8 electricity
Deploy Thorn Barrier [three-actions] (primal) The Arkship plants a barrier of rapidly propagating thorny vegetation between two zones within sensor range. Everything on either side of the barrier has cover from starships on the opposite side. All starships in the zones adjacent to the barrier when it’s first planted and starships that move through the barrier take 6d6 piercing damage (DC 28 basic Reflex save). The barrier is a starship object and has AC 10, 86 HP, and Hardness 10; it has object immunities and is immune to critical damage. It can also be targeted by any effects that can target a starship in either zone it’s adjacent to.
Primal Astrofire [two-actions] (fireprimal) The UC Arkship blasts a zone in sensor range with primal flame, dealing 6d6 fire damage in a 2-zone burst (DC 30 basic Fortitude save).

All Creatures in "Xenowardens"

Xenowardens

Rather than building their starships in foundries, Xenowardens grow living vessels bioengineered to bond with a crew and perform a particular function for the organization. Most Xenowarden creations are bred for peace, but all are armed and battle-ready for when the time comes to make war against the enemies of nature.