Sent to protect at-risk habitats or Xenowarden enclaves, Blooms are bulbous transports sprouting an array of fungal growths and blossoms from their root-veined hulls.
Elite |
Normal |
Weak
Perception +12; Sensor Range 4 zones
Str +3
Dex +4
Con +4
Int +3
Wis +5
Cha +2
Primal Comms (
primal) The UC Pod's crew can communicate with starships in sensor range using a primal comms relay incorporated into its magic conduit. Attempting to
Hack Comms against a UC Pod requires a Nature check instead of a Computers check.
Battle Stations magic conduit (Entwined Roots, Pollinate, Primal Bond, primal comms),
pilot's console (
Boost Thrusters,
Change Heading), rapid growth organelle (Petal Shields, thorn lance)
Living Starship See page 208.
Primal Bond [reaction] (
healing,
primal)
Trigger The UC Bloom takes damage and has 34 or fewer HP;
Effect The UC Bloom gains
fast healing 6, which ends when it has 35 or more Hit Points.
Speed 3 zones
Entwined Roots
[two-actions]
(healingprimal)
The UC Bloom restores 6 HP to a Pollinated starship within sensor range. If any of the crew members on board the target starship are affected by a temporary condition, such as
frightened, reduce the value of the condition by 1.
Petal Shields
[one-action]
(primal)
Frequency once per hour;
Effect The UC Bloom unfurls its petals to block incoming projectiles. The UC Bloom gains 10 SP that last for 1 minute. While it has these SP, Medium and smaller starships behind a UC Bloom can
Stick to Cover as a pilot’s console station action (even if the starship doesn’t normally have the
Stick to Cover action).
Pollinate
[one-action]
(primal)
The UC Bloom releases nanomachines that attach to a starship in sensor range and transmit a magical homing signal. An unwilling target must succeed a DC
18 Will save to resist being pollinated.