UC Bloom Creature 4

Sent to protect at-risk habitats or Xenowarden enclaves, Blooms are bulbous transports sprouting an array of fungal growths and blossoms from their root-veined hulls.

Elite Weak UC Bloom Creature 4

Recall Knowledge DC 18 19 20
Perception +12; Sensor Range 4 zones
Skills Crafting +8, Medicine +10, Nature +12, Piloting +7
Str +3 Dex +4 Con +4 Int +3 Wis +5 Cha +2
Primal Comms (primal) The UC Pod's crew can communicate with starships in sensor range using a primal comms relay incorporated into its magic conduit. Attempting to Hack Comms against a UC Pod requires a Nature check instead of a Computers check.
Battle Stations magic conduit (Entwined Roots, Pollinate, Primal Bond, primal comms), pilot's console (Boost Thrusters, Change Heading), rapid growth organelle (Petal Shields, thorn lance)

AC 19
Fort +10
Ref +9
Will +14
HP 68
Weaknesses fire 6
Living Starship See page 208.
Primal Bond [reaction] (healing, primal) Trigger The UC Bloom takes damage and has 34 or fewer HP; Effect The UC Bloom gains fast healing 6, which ends when it has 35 or more Hit Points.

Speed 3 zones
Ranged [one-action] thorn lance +13 (primalrange increment 4 zones), Damage 2d6+6 piercing
Entwined Roots [two-actions] (healingprimal) The UC Bloom restores 6 HP to a Pollinated starship within sensor range. If any of the crew members on board the target starship are affected by a temporary condition, such as frightened, reduce the value of the condition by 1.
Petal Shields [one-action] (primal) Frequency once per hour; Effect The UC Bloom unfurls its petals to block incoming projectiles. The UC Bloom gains 10 SP that last for 1 minute. While it has these SP, Medium and smaller starships behind a UC Bloom can Stick to Cover as a pilot’s console station action (even if the starship doesn’t normally have the Stick to Cover action).
Pollinate [one-action] (primal) The UC Bloom releases nanomachines that attach to a starship in sensor range and transmit a magical homing signal. An unwilling target must succeed a DC 18 Will save to resist being pollinated.

All Creatures in "Xenowardens"

Xenowardens

Rather than building their starships in foundries, Xenowardens grow living vessels bioengineered to bond with a crew and perform a particular function for the organization. Most Xenowarden creations are bred for peace, but all are armed and battle-ready for when the time comes to make war against the enemies of nature.