Fouled Brine Shark Creature 3

Elite Weak Fouled Brine Shark Creature 3

Recall Knowledge DC 21 (includes +5 from Rare) 23 (includes +5 from Rare) 24 (includes +5 from Rare)
Elemental (Arcana)
Elemental (Nature)
Perception +8 (darkvision)
Skills Athletics +10, Stealth +11, Survival +8
Str +3 Dex +2 Con +2 Int -4 Wis +1 Cha +0

AC 19
Fort +9
Ref +11
Will +6
HP 45
Immunities bleed, paralyzed, poison, sleep
Resistances fire 5

Speed 15 feet, swim 50 feet
Melee [one-action] jaws +11 , Damage 1d12+7 piercing plus Grab
Ranged [one-action] foul jet +10 (poisonrange 30 feet), Damage 1d10+5 bludgeoning plus fouled water
Deep Plunge [one-action] The brine shark dives, Swimming twice straight down. If it's grabbing or restraining a creature, it brings that creature along with it.
Fouled Water The fouled water from this elemental deals an additional 1d6 poison damage with its attacks (DC 17 basic Fortitude save).

All Creatures in "Elemental"

NameLevelSpoiler
Cyanoscum0
Earth Scamp0Tales From the Vast
Fire Scamp0Tales From the Vast
Fouled Water Scamp1Tales From the Vast
Fouled Brine Shark3Tales From the Vast
Radiation Crawler3Tales From the Vast
Tregalxi3
Cyanoscum Bloom4
Living Wildfire5Tales From the Vast
Plasmazer6
Flarysca7
Jabali Spelunker7Tales From the Vast
Shipbreaker8
Wastewither8
Tergaiator10

Elemental

Elementals are energetic intrusions from the primal planes of existence. They take many forms, from mindless eddies in the wind or water to complex entities capable of wielding primal magic. The advent of space travel and the progress of technology have allowed even more living embodiments of the elements to manifest in the Universe.

Natural events like wildfires, solar storms, and floods can unleash hordes of unruly elementals on a planet or into a region of space. Sometimes, a gathering of powerful elementals causes a natural disaster on an epic scale, like an off-the-charts solar flare that fries a planet's power grid or a ceaseless storm swirling in a gas giant's atmosphere.