Elite |
Normal |
Weak
Recall Knowledge
DC
18 (includes +5 from Rare)
20 (includes +5 from Rare)
21 (includes +5 from Rare)
•
Elemental (Arcana)
Elemental (Nature)
Languages Thalassic
Str +1
Dex +3
Con +1
Int -2
Wis +0
Cha +0
Speed 20 feet, fly 25 feet, swim 25 feet
Melee
[one-action]
claw
+8
(agilefinesse),
Damage 1d6
+1 slashing plus fouled water
Arcane Innate Spells DC
17, attack
+9 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells);
2nd
1st
Acid Breath
[two-actions]
(acidarcane)
The water scamp breathes acid in a 15-foot cone that deals 2d6
acid damage to each creature within the area (DC
17 basic Reflex save). The water scamp can't use Acid Breath again for 1d4 rounds.
Drench
[one-action]
(arcanewater)
The water scamp shakes out a seemingly endless supply of water from its fur to put out all fires in a 5-foot emanation. The scamp extinguishes all non-magical fires automatically and attempts to
counteract magical fires (+7 counteract modifier).
Fouled Water
The fouled water from this elemental deals an additional 1d6
poison damage with its attacks (DC
14 basic Fortitude save).