SFS Standard Tregalxi Creature 3

Tregalxis generally look like a knotted bundle of electrical wiring. Their true form is a shifting ball of radioactive energy safely nestled within their wired shell. Tregalxis need a near-constant source of power to safely maintain their radiation. They're most often found parasitically integrated into a ship's wiring, secretly siphoning power or wedged into a reactor. They leech power from the chosen source until they become either satiated or bored enough to seek out a new power source.

Theoretically, a wayward tregalxi could find their way into a large ship's power core, a city power grid, or the control center for a satellite, where they would most certainly cause power outages and malfunctions, all while becoming incrementally more powerful and destructive.

Elite Weak Tregalxi Creature 3

Image of a tregalxi
Recall Knowledge DC 16 18 19
Elemental (Arcana)
Elemental (Nature)
Perception +8 (wire sense (imprecise) 30 feet)
Languages Common, Talican
Skills Computers +9, Stealth +12
Str +1 Dex +4 Con +3 Int +1 Wis +0 Cha +0
Wire Sense A tregalxi can sense the presence of electrical wires within 30 feet as an imprecise sense.

AC 19
Fort +9
Ref +11
Will +6
HP 54
Immunities bleed, paralyzed, poison, sleep
Resistances electricity 5
Insulated Shell When a tregalxi is reduced to less than half their Hit Points, their insulated wire shell breaks, freeing their contained radiation. All electricity damage dealt by the tregalxi instead becomes poison damage. When a creature takes poison damage from a tregalxi, it becomes sickened 1 for 1 minute with no way to reduce the condition.

Speed 25 feet, burrow 15 feet
Melee [one-action] volt burst +10 , Damage 1d12 electricity plus 1d4 persistent electricity
Melee [one-action] live wire +10 (agilefinesse), Damage 1d8+2 piercing plus short circuit
Ranged [one-action] wire extension +12 (range 60 feet), Damage 1d6+1 piercing plus short circuit
Circuit Splice [two-actions] (manipulate) The tregalxi extends their wire frame to all enemies within 30 feet. Each creature takes 2d6 piercing and 2d6 electricity damage (DC 20 basic Reflex save). The tregalxi can't use Circuit Splice again for 1d4 rounds.
Short Circuit When a creature makes direct contact with a tregalxi's wires, the creature takes 1d6 electricity damage with a DC 20 basic Reflex save.

All Creatures in "Elemental"

NameLevelSpoiler
Cyanoscum0
Earth Scamp0Tales From the Vast
Fire Scamp0Tales From the Vast
Fouled Water Scamp1Tales From the Vast
Fouled Brine Shark3Tales From the Vast
Radiation Crawler3Tales From the Vast
Tregalxi3
Cyanoscum Bloom4
Living Wildfire5Tales From the Vast
Plasmazer6
Flarysca7
Jabali Spelunker7Tales From the Vast
Shipbreaker8
Wastewither8
Tergaiator10

Elemental

Elementals are energetic intrusions from the primal planes of existence. They take many forms, from mindless eddies in the wind or water to complex entities capable of wielding primal magic. The advent of space travel and the progress of technology have allowed even more living embodiments of the elements to manifest in the Universe.

Natural events like wildfires, solar storms, and floods can unleash hordes of unruly elementals on a planet or into a region of space. Sometimes, a gathering of powerful elementals causes a natural disaster on an epic scale, like an off-the-charts solar flare that fries a planet's power grid or a ceaseless storm swirling in a gas giant's atmosphere.