SFS Standard Plasmazer Creature 6

Plasmazers are air elementals of vivid colors and grumpy disposition who became commonly found in the Universe after the invention of neon lighting. They manifest as dangerous explosions of light and color that shut down city grids, redirecting the power into a strobing neon kaleidoscope. They often take the shape of legendary birds or other creatures from local myths. Experimental club owners have tried harnessing plasmazers to produce special effects for their dance parties, but such situations usually end with dancers dodging plasma beams. The plasma slide is the name of a line dance that went viral after a plasmazer broke free at the Neon Crypt, an allhours club on Eox with a reputation for rowdy fetes.

Elite Weak Plasmazer Creature 6

Image of a plasmazer
Recall Knowledge DC 20 22 23
Elemental (Arcana)
Elemental (Nature)
Perception +16 (darkvision)
Languages Sussuran
Skills Acrobatics +15, Society +11, Technology Lore +13
Str +2 Dex +5 Con +2 Int +2 Wis +1 Cha +0

AC 24
Fort +8
Ref +15
Will +12
HP 73
Resistances electricity 5, fire 5
Tinted Glow A plasmazer emits bright light of their color in a 30-foot radius and dim light in the next 30 feet.
Redirect Arc [reaction] Trigger The plasmazer takes electricity damage; Effect The plasmazer redirects the triggering effect to a creature within 30 feet. The creature attempts a DC 21 Reflex save. On failure, the creature takes an equal amount of electricity damage as the triggering effect.

Speed fly 40 feet
Melee [one-action] static slam +12 (agilefinesse), Damage 2d6+5 electricity damage plus 1d6 fire damage
Ranged [one-action] beam +17 (electricityrange increment 60 feet), Damage 2d6+6 electricity damage
Flash Strike [two-actions] The plasmazer Flies twice in a straight line, ignoring any creatures in their path as if the plasmazer is incorporeal. All creatures in or adjacent to the plasmazer's path take 4d6 electricity damage with a DC 21 basic Reflex save. On critical failure, a creature also takes 2d6 persistent fire damage and is blinded for 1 round.

All Creatures in "Elemental"

NameLevelSpoiler
Cyanoscum0
Earth Scamp0Tales From the Vast
Fire Scamp0Tales From the Vast
Fouled Water Scamp1Tales From the Vast
Fouled Brine Shark3Tales From the Vast
Radiation Crawler3Tales From the Vast
Tregalxi3
Cyanoscum Bloom4
Living Wildfire5Tales From the Vast
Plasmazer6
Flarysca7
Jabali Spelunker7Tales From the Vast
Shipbreaker8
Wastewither8
Tergaiator10

Elemental

Elementals are energetic intrusions from the primal planes of existence. They take many forms, from mindless eddies in the wind or water to complex entities capable of wielding primal magic. The advent of space travel and the progress of technology have allowed even more living embodiments of the elements to manifest in the Universe.

Natural events like wildfires, solar storms, and floods can unleash hordes of unruly elementals on a planet or into a region of space. Sometimes, a gathering of powerful elementals causes a natural disaster on an epic scale, like an off-the-charts solar flare that fries a planet's power grid or a ceaseless storm swirling in a gas giant's atmosphere.