Jinsul Lookout Creature 0

Hura's lookouts are novice crewmates who were on their first tour with the warlord's vessel during the Drift Crash.
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak

Jinsul Lookout Creature 0

Perception +7 (darkvision)
Languages Jinsul
Skills Acrobatics +5, Athletics +4, Stealth +5, Survival +3
Str +2 Dex +3 Con +0 Int +1 Wis +1 Cha +0

AC 15 (all-around vision (A jinsul can see in all directions simultaneously and therefore can't be flanked))
Fort +3
Ref +6
Will +4
HP 12

Speed 30 feet
Melee [one-action] leg blade +4 (agile), Damage 1d4+2 slashing
Ranged [one-action] seeker rifle +4 (analogexpend 1kickbackmag 1range increment 120 feetreload 1volley), Damage 1d10 piercing
Area Fire [one-action] incendiary grenade (5-foot burstrange 70 feet), Damage 1d8 fire (DC 13 basic Reflex)
Ocular Scopes [one-action] The lookout overlays ocular implants allowing them to aim through punishing weather conditions and gather data through infravision. The lookout ignores any non-magical sources of concealment until the end of its turn.
Strider Leap [two-actions] The jinsul Strides and then performs a Long Jump. It can Stride less than 10 feet and not automatically fail its Long Jump check.