Hura's lookouts are novice crewmates who were on their first tour with the warlord's vessel during the Drift Crash.
Elite |
Normal |
Weak
Str +2
Dex +3
Con +0
Int +1
Wis +1
Cha +0
AC 15 (all-around vision (A jinsul can see in all directions simultaneously and therefore can't be flanked))
Speed 30 feet
Melee
[one-action]
leg blade
+4
(agile),
Damage 1d4
+2 slashing
Area Fire
[one-action]
incendiary grenade
(5-foot burstrange 70 feet),
Damage 1d8
fire (DC
13 basic Reflex)
Ocular Scopes
[one-action]
The lookout overlays ocular implants allowing them to aim through punishing weather conditions and gather data through infravision. The lookout ignores any non-magical sources of
concealment until the end of its turn.
Strider Leap
[two-actions]
The jinsul Strides and then performs a
Long Jump. It can Stride less than 10 feet and not automatically fail its Long Jump check.