Daipex (Rampage Demon) Creature 8

Daipexes are formed from souls of sinful mortals whose lives were consumed by rage and indiscriminate violence. Their hulking figures consist primarily of a pair of chain guns merged into the flesh of their large arms. By comparison, their legs are disproportionately small and incapable of bracing completely against the force of their attacks. Daipexes only use their legs when necessary and otherwise rely on their arms to move about to reduce the strain on their leg muscles.

Daipexes carry about the entrails of their prey, sometimes dangling loops of intestines from their necks or simply dragging it along the ground. They feed these organs into their arms and, by flexing their muscles there, condense the putrid flesh into ammunition that can then be fired directly from their bodies. While they often have enough ammunition to fire off their arm weapons for hours, in the rare instances that they run out of ammunition mid-combat, they either retrieve more from corpses on the battlefield or sacrifice their own flesh in the name of victory.
Recall Knowledge - Fiend (Religion): DC 24
Unspecific Lore: DC 22
Specific Lore: DC 19

Daipex Creature 8

Image of a daipex
Perception +16 (darkvision)
Languages Chthonian, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +18, Athletics +16, Intimidation +16, Religion +16
Str +4 Dex +6 Con +3 Int +0 Wis +2 Cha +2

AC 26
Fort +16
Ref +19
Will +14
HP 140
Weaknesses cold iron 8, holy 8
Arm Cannon A daipex's powerful arms can be fused into one or more cannons. These arm cannons also can't be Disarmed or Released. The daipex takes a –4 circumstance penalty to any action that requires fine motor control.
Char Miasma (aura, olfactory) 5 feet. The heat from a daipex's arm cannons burns the intestines fed into the grafted weapons as ammunition. A creature that enters or begins its turn in the aura must succeed at a DC 23 Fortitude save or be sickened 1.
Misfire Vulnerability A daipex is full of unceasing rage and despises it when they can't deal damage. When a daipex critically fails a Strike or when a creature critically succeeds at its save against Hail of Bullets, the daipex takes 3d6 mental damage.

Speed 25 feet
Melee [one-action] slam +18 (magicalunholy), Damage 2d8+10 bludgeoning
Ranged [one-action] arm cannon +20 (magicalrange increment 60 feetunholy), Damage 2d6+6 piercing
Rituals DC 27 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 1st
Hail of Bullets [two-actions] The daipex fires a 30-foot cone of bullets, dealing 6d10 piercing damage (DC 26 basic Reflex save) to creatures in the area. The daipex is pushed 10 feet in the opposite direction and can't use Hail of Bullets again for 1d4 rounds.
Rain of Bullets [one-action] Frequency once per round; Effect The daipex makes two arm cannon Strikes against a single target. The daipex's multiple attack penalty is applied normally. If both Strikes hit, combine their damage for the purpose of resistances and weaknesses.
Recoil A daipex's relatively small legs can't withstand their arm cannon's kickback. When a daipex makes an arm cannon Strike, they're pushed 5 feet in the opposite direction of the Strike's target. The daipex can take a –2 circumstance penalty to the Strike to avoid this forced movement.

All Creatures in "Demon"

NameLevelSpoiler
Jygyk6
Daipex8

Demon

All mortal creatures have souls that are usually judged in the Boneyard after their demise. The souls of individuals who lived sinful lives—usually by hurting others or acting selfishly—are sent to the Outer Rifts, where they eventually coalesce into demons. These fiends care for nothing but the corruption of mortal life to ensure that the ranks of their fellow demons never wane.