Jygyk (Vengeance Demon) Creature 6

Jygyks embody remorseless revenge, stalking mortals and slaying them at great distances. Three legs create the unflinching stability needed for their sniper shots, and lenslike eyes scope out their prey up to 2 miles away.

Jygyks become obsessed with their intended victims and have the capacity to nurse intense grudges against dozens of mortals at once. A fresh jygyk might begin by targeting people they hated in their mortal life or seek victims who match a certain profile.

Jygyks move cautiously, typically stalking their targets for weeks, memorizing movement patterns and noting routines, to pinpoint the ideal time and place to strike. Close-range combat can prove disastrous for them, so they prioritize fleeing if confronted in close quarters.
Recall Knowledge - Fiend (Religion): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Jygyk Creature 6

Image of a jygyk
Perception +17 (darkvision)
Languages Chthonian, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +15, Religion +13, Stealth +15
Str +1 Dex +5 Con +2 Int +1 Wis +4 Cha +1

AC 23
Fort +12
Ref +17
Will +15
HP 95
Weaknesses cold iron 5, holy 5
Mental Fragility While a jygyk embodies remorseless vengeance, they can't fathom being attacked in kind. If a creature critically hits a jygyk who damaged it on the jygyk's previous turn, the jygyk takes 3d6 mental damage.

Speed 25 feet, climb 25 feet
Melee [one-action] claw +16 (agilefinessemagicalunholy), Damage 2d10+4 slashing
Ranged [one-action] assassin rifle +17 (analogbackstabberbreakdownexpend 1fatal d12mag 1range increment 240 feetreload 1tracking +1unholyunwieldyvolley), Damage 1d10+3 piercing
Rituals DC 21 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 1st
Expert Sharpshooter The jygyk doubles the range increment of weapons in the sniper weapon group they wield. If they're ever unarmed or out of ammunition, they can Interact to create an tactical weapon in the sniper weapon group or 30 projectiles.
Fade To Nothing [two-actions] (concentrateillusion) The jygyk melts into their surroundings and becomes undetected, not even emitting sound or odor. A creature must succeed at a DC 25 Perception check to Seek the jygyk. If the jygyk uses a hostile action, moves, or speaks, they become detected again after the action is completed.
Focus Aim [one-action] The jygyk takes careful aim at a target. If the jygyk's next action is to make a ranged Strike with a weapon in the sniper weapon group, that Strike deals an additional weapon die of damage.
Reposition [free-action] (teleportation) Frequency once per round; Trigger The jygyk's last action was a ranged Strike; Effect The jygyk teleports to any location they can see within 25 feet.

All Creatures in "Demon"

NameLevelSpoiler
Jygyk6
Daipex8

Demon

All mortal creatures have souls that are usually judged in the Boneyard after their demise. The souls of individuals who lived sinful lives—usually by hurting others or acting selfishly—are sent to the Outer Rifts, where they eventually coalesce into demons. These fiends care for nothing but the corruption of mortal life to ensure that the ranks of their fellow demons never wane.