Warlord Hura Creature 1

Warlord Hura is a minor jinsul commander who made a power grab in the chaos after the false hierarchy's fall. Still hungry to acquire whatever power they can, they're desperate to learn how Agent Z's stolen relic works; while they're uncharacteristically willing to negotiate with non-jinsuls who cross their path, given the circumstances, Hura will gladly torture and betray anyone who stands in the way of achieving their goals.
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak

Warlord Hura Creature 1

Perception +9 (darkvision)
Languages Jinsul
Skills Athletics +6, Computers +5, Crafting +5, Diplomacy +7, Intimidation +7, Survival +3
Str +3 Dex +4 Con +2 Int +2 Wis +0 Cha +4
Items tactical acid dart rifle (10 projectiles),

AC 16 (all-around vision (A jinsul can see in all directions simultaneously and therefore can't be flanked))
Fort +4
Ref +7
Will +8
HP 19

Speed 30 feet
Melee [one-action] leg blade +8 (agile), Damage 1d6+3 slashing
Ranged [one-action] acid dart rifle +10 (analogexpend 1mag 5range increment 80 feetreload 1), Damage 1d8 acid
Aim [one-action] Hura aims with their melee or ranged weapon (choose one) against a target within 60 feet. For the rest of their turn, successful attacks made with that weapon deal an additional 1d4 precision damage and reduce the target's cover bonus to AC by 1.
Strider Leap [two-actions] The jinsul Strides and then performs a Long Jump. It can Stride less than 10 feet and not automatically fail its Long Jump check.