SFS Standard Seeker Rifle

Price 60 credits
Damage 1d10 P
Bulk 2
Hands 2
Range 120 ft.
Reload 1
Type Ranged
Category Simple
Group Sniper
Upgrades 1
Magazine 1 projectile
Expend 1

This single-shot sniper rifle is one of the most popular weapons in the Vast thanks to its stability and reliability with minimal upkeep.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Seeker Rifle 0 60 credits 1 1d10
Tactical Seeker Rifle 2 +350 credits 410 credits 1 1d10 +1
Advanced Seeker Rifle 4 +650 credits 1060 credits 2 2d10 +1
Superior Seeker Rifle 10 +9000 credits 10060 credits 2 2d10 +2
Elite Seeker Rifle 12 +10000 credits 20060 credits 3 3d10 +2
Ultimate Seeker Rifle 16 +80000 credits 100060 credits 3 3d10 +3
Paragon Seeker Rifle 19 +300000 credits 400060 credits 4 4d10 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Kickback:A kickback weapon is extra powerful and difficult to use. A kickback weapon deals 1 additional damage with all attacks. Firing a kickback weapon give a –2 circumstance penalty to the attack roll, but characters with a +2 or greater Strength modifier ignore the penalty. Attaching a bipod to a weapon with the kickback trait can lower or negate this penalty.
Volley 30 ft.:This ranged weapon is less effective at close distances. Your attacks against targets that are within the range listed take a –2 penalty.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Sniper The target takes 2 additional damage per weapon damage dice.