Seeker Rifle
Improvements
Grade | Level | Upgrade Price | Total Price | Upgrades | Damage Dice | Tracking |
---|---|---|---|---|---|---|
Commercial Seeker Rifle | 0 | — | 60 credits | 1 | 1d10 | — |
Tactical Seeker Rifle | 2 | +350 credits | 410 credits | 1 | 1d10 | +1 |
Advanced Seeker Rifle | 4 | +650 credits | 1060 credits | 2 | 2d10 | +1 |
Superior Seeker Rifle | 10 | +9000 credits | 10060 credits | 2 | 2d10 | +2 |
Elite Seeker Rifle | 12 | +10000 credits | 20060 credits | 3 | 3d10 | +2 |
Ultimate Seeker Rifle | 16 | +80000 credits | 100060 credits | 3 | 3d10 | +3 |
Paragon Seeker Rifle | 19 | +300000 credits | 400060 credits | 4 | 4d10 | +3 |
Traits
A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.
A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Critical Specialization Effects
Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.