Robot Customizations

You can customize your robot companion, granting it new abilities called customizations. Your robot companion’s customizations are adaptable—you select which customizations your robot companion has each day during your daily preparations. All robot companions begin with one commercial customization. You can select feats to gain additional customizations.

Advanced

SFS Standard Emergency Repair

Grade Advanced
Once every 10 minutes, your robot companion can use a single action to initiate an emergency repair sequence, restoring Hit Points equal to its level. If your robot companion is superior, it instead restores Hit Points equal to twice its level.

SFS Standard Maneuver Module

Grade Advanced
Your robot companion gains a +1 circumstance bonus to two of the following actions of your choice: Disarm, Grapple, Reposition, Shove, or Trip. If your robot companion is superior, this bonus increases to +2. You can select this customization more than once, selecting different actions each time.

SFS Standard Optimized Avoidance

Grade Advanced
Choose one type of saving throw. Your robot companion takes no damage when it rolls a success on that type of save; this doesn’t prevent effects other than damage. You can select this customization more than once.

SFS Standard Recharge

Grade Advanced
Your robot companion can recharge a battery it touches as a single action with the concentrate trait, transferring some of its own power into the battery. After recharging a battery in this way, your robot companion becomes clumsy 1 for 1 round.

SFS Standard Resistant Panels

Grade Advanced
Choose one of the following damage types: acid, bludgeoning, cold, fire, piercing, slashing, or sonic. Your robot companion gains resistance equal to half its level (rounded up) against the chosen damage type. You can select this customization more than once.

SFS Standard Sapient

Grade Advanced
Your robot companion has achieved sapience, though it has yet to become a fully autonomous being or gain a soul. It’s no longer immune to mental damage, it’s Intelligence increases to +0, and it can attempt actions that require Intelligence, Wisdom, and Charisma. It can speak Common. Due to the stress of combat, you must still Command your robot companion in battle for it to act.