Robot Customizations
Grade Advanced
Once every 10 minutes, your robot companion can use a single action to initiate an emergency repair sequence, restoring Hit Points equal to its level. If your robot companion is superior, it instead restores Hit Points equal to twice its level.
Grade Advanced
Your robot companion gains a +1 circumstance bonus to two of the following actions of your choice:
Disarm,
Grapple,
Reposition,
Shove, or
Trip. If your robot companion is superior, this bonus increases to +2. You can select this customization more than once, selecting different actions each time.
Grade Advanced
Choose one type of saving throw. Your robot companion takes no damage when it rolls a success on that type of save; this doesn’t prevent effects other than damage. You can select this customization more than once.
Grade Advanced
Your robot companion can recharge a battery it touches as a single action with the concentrate trait, transferring some of its own power into the battery. After recharging a battery in this way, your robot companion becomes clumsy 1 for 1 round.
Grade Advanced
Choose one of the following damage types: acid, bludgeoning, cold, fire, piercing, slashing, or sonic. Your robot companion gains resistance equal to half its level (rounded up) against the chosen damage type. You can select this customization more than once.
Grade Advanced
Your robot companion has achieved sapience, though it has yet to become a fully autonomous being or gain a soul. It’s no longer immune to mental damage, it’s Intelligence increases to +0, and it can attempt actions that require Intelligence, Wisdom, and Charisma. It can speak Common. Due to the stress of combat, you must still Command your robot companion in battle for it to act.