Technomancer
You know that magic and technology are all part of the same code—a code you’ve learned to hack. You’re versed in a magical programming language that allows you to overclock your equipment into higher performance and versatility. You’ve learned to jailbreak your spells, pushing your magic past the limits. You’re here to hack reality.
Key Attribute: At 1st level, your class gives you an attribute boost to Intelligence.
Hit Points: 6 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.
Roleplaying the Technomancer
During Combat Encounters…
During Social Encounters…
While Exploring…
In Downtime…
You Might…
- Have fluency in several magitech code languages and even create your own.
- Have the ultimate goal of deciphering and hacking the fabric of reality itself.
Others Probably…
- Don’t understand the esoteric conundrums and logic problems you enjoy solving.
- Hope you can update their old tech or even make it intelligent.
- Ask you to fix any technological device they have, even if you don’t know how.
Initial Proficiencies
Perception
Saving Throws
Skills
Attacks
Trained in unarmed attacks
Defenses
Trained in unarmored defense
Class DC
Spells
Trained in spell DC
Class Features
| Your Level | Class Features |
|---|---|
| 1 | Ancestry and background, attribute boosts, initial proficiencies, technomancer spellcasting, programming language, spell cache, overclock |
| 2 | Skill feat, technomancer feat |
| 3 | 2nd-rank spells, general feat, jailbreak spell, skill increase |
| 4 | Skill feat, technomancer feat |
| 5 | 3rd-rank spells, ancestry feat, attribute boosts, reflex expertise, skill increase |
| 6 | Skill feat, technomancer feat |
| 7 | 4th-rank spells, expert spellcaster, general feat, skill increase |
| 8 | Skill feat, technomancer feat |
| 9 | 5th-rank spells, ancestry feat, magical fortitude, skill increase |
| 10 | Attribute boosts, skill feat, technomancer feat |
| 11 | 6th-rank spells, general feat, perception expertise, skill increase, weapon expertise |
| 12 | Skill feat, technomancer feat |
| 13 | 7th-rank spells, ancestry feat, defensive measures, skill increase, weapon specialization |
| 14 | Skill feat, technomancer feat |
| 15 | 8th-rank spells, attribute boosts, general feat, master spellcaster, skill increase |
| 16 | Skill feat, technomancer feat |
| 17 | 9th-rank spells, ancestry feat, prodigious will, skill increase |
| 18 | Skill feat, technomancer feat |
| 19 | Administrator privileges, general feat, legendary spellcaster, skill increase |
| 20 | Attribute boosts, skill feat, technomancer feat |
| Your Level | Cantrips | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 5 | 2 | — | — | — | — | — | — | — | — | — |
| 2 | 5 | 3 | — | — | — | — | — | — | — | — | — |
| 3 | 5 | 3 | 2 | — | — | — | — | — | — | — | — |
| 4 | 5 | 3 | 3 | — | — | — | — | — | — | — | — |
| 5 | 5 | 3 | 3 | 2 | — | — | — | — | — | — | — |
| 6 | 5 | 3 | 3 | 3 | — | — | — | — | — | — | — |
| 7 | 5 | 3 | 3 | 3 | 2 | — | — | — | — | — | — |
| 8 | 5 | 3 | 3 | 3 | 3 | — | — | — | — | — | — |
| 9 | 5 | 3 | 3 | 3 | 3 | 2 | — | — | — | — | — |
| 10 | 5 | 3 | 3 | 3 | 3 | 3 | — | — | — | — | — |
| 11 | 5 | 3 | 3 | 3 | 3 | 3 | 2 | — | — | — | — |
| 12 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | — | — | — | — |
| 13 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | — | — | — |
| 14 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | — | — | — |
| 15 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | — | — |
| 16 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | — | — |
| 17 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | — |
| 18 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | — |
| 19 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 1* |
| 20 | 5 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 1* |
| * The administrator privileges class feature gives you a 10th-rank spell slot that works a bit differently from other spell slots. | |||||||||||
Ancestry And Background
Attribute Boosts
At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.
Initial Proficiencies
Technomancer Spellcasting
At 1st level, you can prepare up to two 1st-rank spells and five cantrips each morning from the spells in your spell database. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.
As you increase in level as a technomancer, the number of spells you can prepare each day increases, as does the highest rank of spell you can cast, as shown in the Technomancer Spells per Day table.
Some of your spells require you to attempt a spell attack to see how effective they are or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Intelligence, your spell attack modifier and spell DC use your Intelligence modifier.
Heightening Spells
When you get spell slots of 2nd rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell's rank, heightening it to match the spell slot. Many spells have specific improvements when they're heightened to certain ranks.Cantrips
Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up—this is usually equal to the highest rank of technomancer spell slot you have. For example, as a 1st-level technomancer, your cantrips are 1st-rank spells, and as a 5th-level technomancer, your cantrips are 3rd-rank spells.Spell Database
Your spell database is a technological object that contains a personalized digital database of every spell you know how to cast. You start with a spell database, which you receive for free and must study each day to prepare your spells. Your spell database's form and name are up to you. It might be a comm unit, datapad, integrated into your prosthetic eye, and so on, or even installed in your customized minibot. If it's ever damaged, destroyed, or stolen, it loses its magic, and you can download your spell database onto another technological device as a 10-minute activity.The spell database contains your choice of 10 arcane cantrips and five 1st-rank arcane spells. You choose these from the common spells on the arcane spell list or from other arcane spells you gain access to. You also add one 1st-rank spell from your programming language.
Each time you gain a level, you add two arcane spells to your spell database, of any spell rank for which you have spell slots, chosen from common spells of your tradition or others you gain access to. You can also add spells to your spell database with the Learn a Spell activity. When you gain spell slots of a new rank, you also add an additional spell from your programming language to your spell database.
Programming Language
Spell Cache
Spells in your spell cache are considered to be in your spell database and can be prepared normally. You can also use the Download Spell action to replace a prepared spell with a spell from your spell cache.
Overclock
Skill FeatsLevel 2
Technomancer FeatsLevel 2
General FeatsLevel 3
Jailbreak SpellLevel 3
Skill IncreasesLevel 3
At 7th level, you can use skill increases to become a master in a skill in which you’re already an expert, and at 15th level, you can use them to become legendary in a skill in which you’re already a master.