Mystic
You're a conduit, channeling the fundamental forces that connect and bind everything in the cosmos. You can draw upon this supernatural wellspring to form deep spiritual bonds with your allies, empower them in combat, and restore their health should they become injured. Your powers take unique shape based on the connection you choose, granting new and more powerful spells as you explore your connection on a deeper level.
Key Attribute:
Wisdom
At 1st level, your class gives you an attribute boost to Wisdom.
Hit Points: 6 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.
Roleplaying the Mystic
During Combat Encounters…
During Social Encounters…
While Exploring…
In Downtime…
You Might…
- Know more about the other members of your party than anyone else.
- Have insights into the nature of your connection that others find unorthodox.
- Have strange visions about fundamental forces.
Others Probably…
- Think of you as the heart of your party.
- View your bond as a closed clique or think you're trying to recruit them.
- Assume you view the universe through the lens of your connection.
Initial Proficiencies
Perception
Saving Throws
Skills
Trained in a number of additional skills equal to 3 plus your Intelligence modifier
Attacks
Trained in unarmed attacks
Defenses
Trained in unarmored defense
Class DC
Spells
Trained in spell DC
Class Features
Your Level | Class Features |
---|---|
1 | Ancestry and background, attribute boosts, initial proficiencies, connection, initial epiphany, mystic bond, vitality network, mystic spellcasting, spell repertoire |
2 | Mystic feat, skill feat |
3 | 2nd-rank spells, general feat, group chat, reflex expertise, signature spells, skill increase |
4 | Mystic feat, skill feat |
5 | 3rd-rank spells, ancestry feat, attribute boosts, fortitude expertise, skill increase |
6 | Mystic feat, skill feat |
7 | 4th-rank spells, expert spellcaster, general feat, skill increase |
8 | Mystic feat, skill feat |
9 | 5th-rank spells, ancestry feat, resilient soul, skill increase |
10 | Attribute boosts, mystic feat, skill feat |
11 | 6th-rank spells, general feat, perception expertise, skill increase, weapon expertise |
12 | Mystic feat, skill feat |
13 | 7th-rank spells, ancestry feat, armor expertise, skill increase, weapon specialization |
14 | Mystic feat, skill feat |
15 | 8th-rank spells, attribute boosts, general feat, master spellcaster, skill increase |
16 | Mystic feat, skill feat |
17 | 9th-rank spells, ancestry feat, skill increase |
18 | Mystic feat, skill feat |
19 | General feat, legendary spellcaster, perfect harmony, skill increase, transcendence |
20 | Attribute boosts, mystic feat, skill feat |
Your Level | Cantrips | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 5 | 3 | — | — | — | — | — | — | — | — | — |
2 | 5 | 4 | — | — | — | — | — | — | — | — | — |
3 | 5 | 4 | 3 | — | — | — | — | — | — | — | — |
4 | 5 | 4 | 4 | — | — | — | — | — | — | — | — |
5 | 5 | 4 | 4 | 3 | — | — | — | — | — | — | — |
6 | 5 | 4 | 4 | 4 | — | — | — | — | — | — | — |
7 | 5 | 4 | 4 | 4 | 3 | — | — | — | — | — | — |
8 | 5 | 4 | 4 | 4 | 4 | — | — | — | — | — | — |
9 | 5 | 4 | 4 | 4 | 4 | 3 | — | — | — | — | — |
10 | 5 | 4 | 4 | 4 | 4 | 4 | — | — | — | — | — |
11 | 5 | 4 | 4 | 4 | 4 | 4 | 3 | — | — | — | — |
12 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | — | — | — | — |
13 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | — | — | — |
14 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | — | — | — |
15 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | — | — |
16 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | — | — |
17 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | — |
18 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | — |
19 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 1* |
20 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 1* |
* The transcendence class feature gives you a 10th-rank spell slot that works a bit differently from other spell slots. |
Ancestry and Background
Attribute Boosts
At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.
Initial Proficiencies
Connection
Initial Epiphany
Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points
Mystic Bond
You always know the general distance and direction toward other bonded creatures, their Hit Point totals, and if they're conscious, unconscious, dying, or dead. This ability doesn't work across planes (including when in transit in the Drift), and some special magical or technological effects might interfere with your ability to detect your allies.
Vitality Network
Life-and-death situations help strengthen your bonds with your allies. At the start of each turn in combat, when you regain actions, your vitality network regains 4 Hit Points; if you're master in spell DC, it regains 6 Hit Points instead; if you're legendary, it regains 8 Hit Points. When you Refocus, your vitality network regains all its Hit Points.
Mystic Spellcasting
Each day, you can cast up to three 1st-rank spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.
As you increase in level as a mystic, your number of spells per day increases, as does the highest rank of spells you can cast, as shown on the Mystic Spells per Day table.
Some of your spells require you to attempt a spell attack to see how effective they are or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Wisdom, your spell attack modifiers and spell DCs use your Wisdom modifier.
Heightening Spells
When you get spell slots of 2nd rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell's rank to match the spell slot. You must have a spell in your spell repertoire at the rank you want to cast in order to heighten it to that rank. Many spells have specific improvements when they're heightened to certain ranks. The signature spells class feature lets you heighten certain spells freely.Cantrips
Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is automatically heightened to half your level rounded up—this is usually equal to the highest rank of mystic spell slot you have. For example, as a 1st-level mystic, your cantrips are 1st-rank spells, and as a 5th-level mystic, your cantrips are 3rd-rank spells.Spell Repertoire
You add to this spell repertoire as you increase in level. Each time you get a spell slot (see Mystic Spells per Day on page 119), you add a spell of the same rank to your spell repertoire. When you gain access to a new rank of spells, your first new spell is always the spell granted by your chosen connection, but you can choose the other spells. At 2nd level, you select another 1st-rank spell; at 3rd level, you gain a new spell from your chosen connection and two other 2nd-rank spells, and so on. When you add spells, you might select a higher-rank version of a spell you already know so that you can cast a heightened version of that spell.
Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa.
Swapping Spells In Your Repertoire
As you gain new spells in your spell repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same rank. This spell can be a cantrip, but you can't swap out epiphany spells or connection spells. You can also swap out spells by retraining during downtime.Mystic FeatsLevel 2
Skill FeatsLevel 2
General FeatsLevel 3
Group ChatLevel 3
Reflex ExpertiseLevel 3
Signature SpellsLevel 3
Skill IncreasesLevel 3
At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.