Connections

Your connection is a mystical force that grants you magic. It could come from a divine patron, manifestation of a primeval cosmic force, or some other mystery. Your connection determines your spellcasting tradition and grants you the trained proficiency rank in the listed connection skill. You automatically add your connection spells to your spell repertoire, as described in the spell repertoire class feature. You gain the initial epiphany at 1st level and can gain the advanced and greater epiphanies by selecting the Advanced Epiphany and Greater Epiphany feats. You gain your chosen connection's harmony at 1st level, which triggers whenever you Transfer Vitality, and your connection's perfect harmony at 19th level.

SFS Standard Akashic

You maintain a permanent psychic link to the Akashic Record, the supernatural repository of all knowledge in the multiverse. This connection allows you to access knowledge that otherwise would remain beyond the grasp of regular mortal minds.

Tradition

Occult

Connection Skill

Occultism

Connection Spells

Epiphany Spells

initial: akashic fount; advanced: akashic assistant; greater: data drain

Harmony

When you Transfer Vitality, the target receives a psychic download from the Akashic Record and can immediately attempt to Recall Knowledge as a reaction. This doesn't trigger any special abilities, reactions, or free actions that trigger when a creature uses Recall Knowledge.

Perfect Harmony

You create an extradimensional memory palace that functions as planar palace. Creating a door to the demiplane takes 1 minute. The memory palace keeps the same layout each time you access it, adjustable during daily preparations. Each phantasmal minion in your memory palace functions as an akashic assistant (like those created by the akashic assistant epiphany spell).

SFS Standard Elemental

You channel the raw power of the primordial elements that converge to create the Universe and everything in it. You might have a strong affinity with one or more elements, or maybe you visited one of the elemental planes and were touched by the journey. You gain the Shield Block general feat.

Tradition

Primal

Connection Skill

Nature

Connection Spells

cantrip: recharge weapon; 1st: shifting surge; 2nd: resist energy; 3rd: levitate; 4th: wall of fire*; 5th: elemental form; 6th: promession; 7th: absolute zero; 8th: earthquake; 9th: falling stars
* Replace the elemental trait and damage type with the trait and damage type of your active elemental weapon or elemental barrier epiphany spells.

Epiphany Spells

initial: elemental weapon; advanced: elemental barrier; greater: elemental nova

Harmony

When you Transfer Vitality, choose an elemental trait: air, earth, fire, metal, water, or wood. If one or more of your elemental epiphanies are active, you must select the elemental trait you chose as part of casting those spells. Until the end of their next turn, the target's next Strike deals damage based on the chosen trait (your choice), rather than its typical damage type: electricity or sonic for air, bludgeoning or piercing for earth, acid or slashing for metal, fire for fire, bludgeoning or cold for water, or piercing or poison for wood.

Perfect Harmony

During your daily preparations, choose an elemental trait (as listed in harmony). You gain resistance equal to half your level to both damage types associated with the element you selected. If you chose fire, you additionally gain resistance to cold. Whenever you heal a bonded ally with Transfer Vitality, the target gains these resistances until the beginning of your next turn.

SFS Standard Healing

You're connected to the fount of vitality and void energy that flows through all living things on every planet. You weave these energies into spells that heal your allies and harm your enemies.

Tradition

Divine

Connection Skill

Medicine

Connection Spells

Epiphany Spells

initial: infusion; advanced: vitality nova; greater: vital rebirth

Harmony

When you Transfer Vitality, attempt to counteract one affliction affecting the target, or attempt to counteract one effect of your choice imposing one of the following conditions on the target: blinded, clumsy, dazzled, deafened, enfeebled, sickened.

Perfect Harmony

Add doomed, drained, paralyzed, and stunned to the list of conditions you can counteract with your harmony. In addition, if you didn't counteract the effect, but you would've if its counteract rank were 2 lower, instead suppress the effect until the beginning of your next turn. The effect's duration doesn't elapse while it's suppressed.

SFS Standard Rhythm

You feel the song that moves the stars, channeling this cosmic beat through the power of audible rhythm and universal vibrations known by many as the Song of the Spheres. You might simply have a melody or tune in your mind that you feel compelled to share, beginning with the allies tied to your bond.

Tradition

Primal

Connection Skill

Performance

Epiphany Spells

initial: anthem; advanced: shuffle repeat; greater: remix

Harmony

When you Transfer Vitality, you can extend the duration of any active epiphany from the rhythm connection by 1 round.

Perfect Harmony

The first time each round you Transfer Vitality, the target who regained Hit Points can Stride as a free action. This has the traversal trait.

SFS Standard Shadow

You know every shadow is a portal to the Netherworld, and like an artist molding clay, you sculpt that realm’s shadowy substance into dreadful and wondrous shapes at your whim.

Tradition

Divine

Connection Skill

Stealth

Connection Spells

cantrip: figment; 1st: grim tendrils; 2nd: invisibility; 3rd: slow; 4th: flicker; 5th: shadow blast; 6th: mislead; 7th: eclipse burst; 8th: disappearance; 9th: phantasmagoria

Epiphany Spells

initial: shadow snap; advanced: cloying shadows; greater: shadow prison

Harmony

When you Transfer Vitality, the target's shadow darkens and swells, reducing bright light within a 10-foot emanation of the target to dim light. This is a form of magical darkness and can overcome non-magical light sources or attempt to counteract magical light as described on page 299. The target becomes concealed while in this dim light and can use the concealed condition to Hide. This lasts until the end of your next turn.

Perfect Harmony

You gain the Umbral Stride action. When you Transfer Vitality, the target can use this action once before the end of their next turn.