Recharge Weapon
Cantrip 1
Range touch
Targets 1 weapon with capacity
You touch a weapon with no remaining ammunition and recharge it with magical energy. The target gains ammunition or charges equal to its expend until the end of your next turn, allowing anyone holding the target to make one
Strike with the weapon. This spell only recharges weapons that use ammunition with a cost of 10 credits or less.
Heightened (3rd) The target gains ammunition or charges equal to double its expend.
Heightened (6th) The target gains ammunition or charges equal to triple its expend.
Heightened (9th) The target gains ammunition or charges equal to quadruple its expend.