SFS Standard Absolute Zero [two-actions] Spell 7

Traditions arcane, primal
Range 500 feet
Area 30-foot burst
Targets Area
Defense Fortitude

A swirling vortex flash freezes the air, dealing 10d8 cold damage. Each creature in the area must attempt a Fortitude save.

Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is slowed 1 until the start of your next turn.
Critical Failure The creature takes double damage, is immobilized by a layer of ice, and is slowed 1 as long as it's immobilized. The ice is an object with 50 Hit Points, Hardness 5, immunity to cold damage, and vulnerability 10 to fire. It has object immunities and is destroyed if the target Escapes.

Heightened (+1) The damage increases by 1d8 and the ice's Hit Points increase by 5.