SFS Standard Grim Tendrils [two-actions] Spell 1

Traditions arcane, occult
Deities Urgathoa
Area 30-foot line
Defense Fortitude

Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 void damage and 1 persistent bleed damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save.
Critical SuccessThe creature is unaffected.
SuccessThe creature takes half the void damage and no persistent bleed damage.
FailureThe creature takes full damage.
Critical FailureThe creature takes double void damage and double persistent bleed damage.

Heightened (+1) The void damage increases by 2d4, and the persistent bleed damage increases by 1.