Robot Companions

Some talented engineers construct artificial companions that they can remotely command, called robot companions. Robot companions follow the same rules as animal companions, with the following changes.

A young robot companion is called a commercial robot companion, and a mature robot companion is called a tactical robot companion. A burly or deft robot companion is an advanced robot companion, and a specialized robot companion is a superior robot companion. A robot companion is an artificial construct that follows

your orders. Your robot companion gains the construct, robot, and tech traits and loses the animal trait. It's neither a living creature nor undead. It gains 2 actions during your turn if you use the Command action to command it.

SFS Standard Agile Chassis

Your companion is lightweight and built for agility.
Type Robot
Size Small or Medium
Melee [one-action] blade (agilefinesseversatile p) Damage 1d6 slashing
Str +1 Dex +3 Con +2 Int -4 Wis +2 Cha -1
Hit Points 6
Skill Stealth
Speed 40 feet, climb 20 feet
Support Benefit An item or weapon the robot companion is carrying is launched up to 20 feet into the air. You Interact to catch the item.
Advanced Maneuver Surgical Strike

Surgical Strike [two-actions]

The robot companion Strides and then makes a blade Strike. If it hits, and the robot companion was undetected, the target takes an additional 1d6 precision damage. If your robot companion is burly or deft, increase this damage to 2d6 precision damage. If it was undetected at the start of its Surgical Strike, it remains undetected until after the Strike.

SFS Standard Imitator Chassis

Your robot companion was built to imitate living creatures.
Type Robot
Size varies (see special)
Melee [one-action] varies (agilefinesse) Damage 1d4 varies
Str +2 Dex +2 Con +2 Int -4 Wis +2 Cha +1
Hit Points 4
Skill Deception
Speed varies (see special)
Special Your robot companion was constructed to imitate a living creature. Select one ancestry or animal. Your robot companion is the same size as the selected species, has the same Speeds as the selected species, and looks like a member of the selected species. Select one unarmed attack the selected species has; your robot companion gains this unarmed attack, although it has the agile and finesse traits and deals 1d4 damage, as noted in the Melee entry above.
Support Benefit Your robot companion focuses on your target, distracting one enemy within the first range increment of its weapon or within its reach. Until the start of your next turn, your Strikes against that target that deal damage make the target off-guard until the start of your next turn.
Advanced Maneuver Disturbing Display

Disturbing Display [one-action]

The robot companion morphs its features to reveal the machinery writhing beneath its synthetic skin. The robot companion attempts to Demoralize a creature using Deception instead of Intimidation; this display gains the visual trait and doesn't require a language. While frightened by this ability, the target is off-guard to your robot companion.

SFS Standard Powerful Chassis

Your companion is built for raw strength and power.
Type Robot
Size Medium or Large
Melee [one-action] hydraulic fist Damage 1d8 bludgeoning
Melee [one-action] serrated blade Damage 1d8 slashing
Str +3 Dex +1 Con +2 Int -4 Wis +2 Cha -1
Hit Points 8
Skill Intimidation
Speed 30 feet
Support Benefit Your robot companion mercilessly tears with its blade. Until the start of your next turn, your Strikes that damage creatures within your robot companion's melee reach also deal 1d6 persistent bleed damage. If your robot companion is burly or deft, the persistent bleed damage increases to 2d6.
Advanced Maneuver Hydrauilc Flipper

Hydrauilc Flipper [two-actions]

The robot companion makes a melee Strike. On a successful hit, it knocks the target prone.

SFS Standard Surveillance Chassis

Your companion is small and lightweight to enable flight and more easily pass unseen.
Type Robot
Size Small
Ranged [one-action] spark (range increment 30 feet) Damage 1d4 electricity
Str +0 Dex +3 Con +1 Int -4 Wis +3 Cha +0
Hit Points 4
Skill Stealth
Senses darkvision
Speed 25 feet, fly 20 feet
Support Benefit Your robot companion is alert and ready to warn you of danger. Until the end of your next turn, creatures adjacent to the surveillance chassis can't flank you or cause you to become off-guard.
Advanced Maneuver Blinding Spotlight

Blinding Spotlight [two-actions]

Your robot companion shines a powerful spotlight on a creature it can see within 60 feet. The target becomes dazzled until the end of your next turn or until it uses the Avert Gaze action, whichever comes first. This Points Out the creature if it was undetected by you or one or more of your allies.

SFS Standard Tank Chassis

Your companion is built to endure.
Type Robot
Size Medium or Large
Melee [one-action] battering ram (shove) Damage 1d6 bludgeoning
Str +2 Dex +1 Con +3 Int -4 Wis +2 Cha -1
Hit Points 10
Skill Intimidation
Speed 20 feet
Support Benefit Your robot companion assists you in battle. You gain a +1 circumstance bonus on your next attack roll to Strike a foe within the robot companion's melee reach. The bonus lasts until the first time you Strike or until the beginning of your next turn, whichever comes first.
Advanced Maneuver Ram Slam

Ram Slam [two-actions]

Your robot companion Strides in a straight line and makes a battering ram Strike. As long as it moved at least 20 feet and successfully hit, the target is pushed back 10 feet.