Robot Customizations
Grade Commercial
Your robot companion gains a swim Speed of 20 feet.
Grade Commercial
Your robot companion gains a +1 item bonus to AC or a +2 item bonus to AC if it’s a superior robot companion. It still uses its unarmored proficiency to calculate its AC.
Grade Commercial
Your robot companion has an artificial personality and can attempt skill checks that require Charisma. It can speak Common.
Grade Commercial
Your robot companion is equipped with cameras, enabling you to see what your robot companion sees using your comm unit or other similar device.
Grade Commercial
Your robot companion gains a climb Speed of 20 feet.
Grade Commercial
Your robot companion gains a fly Speed of 20 feet.
Grade Commercial
Your robot companion loses its weakness to electricity.
Grade Commercial
Your robot companion has one weapon mount. You can install (or uninstall) a
weapon into this weapon mount as a 10-minute activity with the
manipulate trait. A one-handed weapon requires one weapon mount, while a two-handed weapon requires two weapon mounts. When a weapon is installed in this weapon mount, your robot companion is wielding the weapon, can't be
Disarmed of the weapon, and can Interact to reload the weapon (when it does, Interact loses the manipulate trait and doesn't require hands). You can take this customization repeatedly, gaining an additional weapon mount each time.
Grade Commercial
Your robot companion sheds bright light in a 20-foot radius (and dim light for the next 20 feet). Your robot companion can turn this light on and off as a single action.
Grade Commercial
Your robot companion can speak two additional languages. It must have the
artificial personality or
sapient customization to select this customization.
Grade Commercial
Your robot companion can use up to two of its limbs as if they were hands to perform
manipulate actions.
Grade Commercial
Your robot companion gains the
mount ability.
Grade Commercial
Your robot companion gains
darkvision.
Grade Commercial
Your robot companion can use scent as an
imprecise sense within 30 feet.
Grade Commercial
Choose a skill. Your robot companion becomes trained in the selected skill. You can select this customization repeatedly, choosing a different skill each time.
Grade Commercial
Your robot companion is equipped with speakers, enabling you to speak through it.
Grade Commercial
Your robot companion gains one armor upgrade slot.
Grade Tactical
Select one skill both you and your robot companion are trained in. If your robot companion is within reach, you gain a +1 circumstance bonus to checks with the selected skill.
Grade Tactical
Your robot companion is no longer immune to healing and can be healed as if it were a living creature.
Grade Tactical
Your robot companion gains a burrow Speed of 20 feet.
Grade Tactical
Your robot companion can use hearing as a
precise sense within 30 feet.
Grade Tactical
Choose a skill your robot companion is trained in (even if this proficiency is granted by a customization such as skill module). Your robot companion becomes expert in the chosen skill. You can select this customization repeatedly, choosing a difference skill each time.
Grade Tactical
Your robot companion’s Hit Points increase by 2 per level.
Grade Tactical
Your robot companion increases one of its Speeds to 40 feet.
Grade Tactical
Your robot companion has an integrated
hacking kit and can connect to an adjacent computer as a single action. When it’s connected, you can perform Computers checks on the connected computer as if you were adjacent to that computer.
Grade Tactical
Your robot companion can use items that require a battery, even when the item has no battery or charges, by providing the power from its own power reserves.
Grade Advanced
Once every 10 minutes, your robot companion can use a single action to initiate an emergency repair sequence, restoring Hit Points equal to its level. If your robot companion is superior, it instead restores Hit Points equal to twice its level.
Grade Advanced
Your robot companion gains a +1 circumstance bonus to two of the following actions of your choice:
Disarm,
Grapple,
Reposition,
Shove, or
Trip. If your robot companion is superior, this bonus increases to +2. You can select this customization more than once, selecting different actions each time.
Grade Advanced
Choose one type of saving throw. Your robot companion takes no damage when it rolls a success on that type of save; this doesn’t prevent effects other than damage. You can select this customization more than once.
Grade Advanced
Your robot companion can recharge a battery it touches as a single action with the concentrate trait, transferring some of its own power into the battery. After recharging a battery in this way, your robot companion becomes clumsy 1 for 1 round.
Grade Advanced
Choose one of the following damage types: acid, bludgeoning, cold, fire, piercing, slashing, or sonic. Your robot companion gains resistance equal to half its level (rounded up) against the chosen damage type. You can select this customization more than once.
Grade Advanced
Your robot companion has achieved sapience, though it has yet to become a fully autonomous being or gain a soul. It’s no longer immune to mental damage, it’s Intelligence increases to +0, and it can attempt actions that require Intelligence, Wisdom, and Charisma. It can speak Common. Due to the stress of combat, you must still Command your robot companion in battle for it to act.
Grade Superior
Your robot companion is agile and graceful. Its movement doesn’t trigger reactions. Its proficiency rank in Acrobatics increases to expert (or master, if it was already expert).
Grade Superior
Select one biome, such as plains or urban. Your robot companion can Sneak in the selected biome even if it’s currently observed. Its proficiency rank in Stealth increases to expert (or master, if it was already expert).
Grade Superior
Your robot companion is made to be expressive and evoke emotion. Its proficiency rank in Diplomacy increases to expert (or master, if it was already expert), and its Charisma modifier increases to +3. It must have the
artificial personality or
sapient customization to select this customization.
Grade Superior
Your robot companion is incredibly fast. It gains a +10-foot status bonus to all its Speeds.