Robot Customizations

You can customize your robot companion, granting it new abilities called customizations. Your robot companion’s customizations are adaptable—you select which customizations your robot companion has each day during your daily preparations. All robot companions begin with one commercial customization. You can select feats to gain additional customizations.

Commercial

SFS Standard Aquatic Adaptation

Grade Commercial
Your robot companion gains a swim Speed of 20 feet.

SFS Standard Armored Plates

Grade Commercial
Your robot companion gains a +1 item bonus to AC or a +2 item bonus to AC if it’s a superior robot companion. It still uses its unarmored proficiency to calculate its AC.

SFS Standard Artificial Personality

Grade Commercial
Your robot companion has an artificial personality and can attempt skill checks that require Charisma. It can speak Common.

SFS Standard Cameras

Grade Commercial
Your robot companion is equipped with cameras, enabling you to see what your robot companion sees using your comm unit or other similar device.

SFS Standard Climber

Grade Commercial
Your robot companion gains a climb Speed of 20 feet.

SFS Standard Flier

Grade Commercial
Your robot companion gains a fly Speed of 20 feet.

SFS Standard Grounded

Grade Commercial
Your robot companion loses its weakness to electricity.

SFS Standard Integrated Weapon Mount

Grade Commercial
Your robot companion has one weapon mount. You can install (or uninstall) a weapon into this weapon mount as a 10-minute activity with the manipulate trait. A one-handed weapon requires one weapon mount, while a two-handed weapon requires two weapon mounts. When a weapon is installed in this weapon mount, your robot companion is wielding the weapon, can't be Disarmed of the weapon, and can Interact to reload the weapon (when it does, Interact loses the manipulate trait and doesn't require hands). You can take this customization repeatedly, gaining an additional weapon mount each time.

SFS Standard Light Mounts

Grade Commercial
Your robot companion sheds bright light in a 20-foot radius (and dim light for the next 20 feet). Your robot companion can turn this light on and off as a single action.

SFS Standard Linguistic Upload

Grade Commercial
Your robot companion can speak two additional languages. It must have the artificial personality or sapient customization to select this customization.

SFS Standard Manual Dexterity

Grade Commercial
Your robot companion can use up to two of its limbs as if they were hands to perform manipulate actions.

SFS Standard Mount

Grade Commercial
Your robot companion gains the mount ability.

SFS Standard Nightvision Sensors

Grade Commercial
Your robot companion gains darkvision.

SFS Standard Olfactory Receptors

Grade Commercial
Your robot companion can use scent as an imprecise sense within 30 feet.

SFS Standard Skill Module

Grade Commercial
Choose a skill. Your robot companion becomes trained in the selected skill. You can select this customization repeatedly, choosing a different skill each time.

SFS Standard Speakers

Grade Commercial
Your robot companion is equipped with speakers, enabling you to speak through it.

SFS Standard Upgrade Slot

Grade Commercial
Your robot companion gains one armor upgrade slot.

Tactical

SFS Standard Assistant

Grade Tactical
Select one skill both you and your robot companion are trained in. If your robot companion is within reach, you gain a +1 circumstance bonus to checks with the selected skill.

SFS Standard Biotech Healing Ciruit

Grade Tactical
Your robot companion is no longer immune to healing and can be healed as if it were a living creature.

SFS Standard Burrower

Grade Tactical
Your robot companion gains a burrow Speed of 20 feet.

SFS Standard Echolocation

Grade Tactical
Your robot companion can use hearing as a precise sense within 30 feet.

SFS Standard Expertise Module

Grade Tactical
Choose a skill your robot companion is trained in (even if this proficiency is granted by a customization such as skill module). Your robot companion becomes expert in the chosen skill. You can select this customization repeatedly, choosing a difference skill each time.

SFS Standard Hardened Chassis

Grade Tactical
Your robot companion’s Hit Points increase by 2 per level.

SFS Standard High Speed

Grade Tactical
Your robot companion increases one of its Speeds to 40 feet.

SFS Standard Network

Grade Tactical
Your robot companion has an integrated hacking kit and can connect to an adjacent computer as a single action. When it’s connected, you can perform Computers checks on the connected computer as if you were adjacent to that computer.

SFS Standard Share Charge

Grade Tactical
Your robot companion can use items that require a battery, even when the item has no battery or charges, by providing the power from its own power reserves.

Advanced

SFS Standard Emergency Repair

Grade Advanced
Once every 10 minutes, your robot companion can use a single action to initiate an emergency repair sequence, restoring Hit Points equal to its level. If your robot companion is superior, it instead restores Hit Points equal to twice its level.

SFS Standard Maneuver Module

Grade Advanced
Your robot companion gains a +1 circumstance bonus to two of the following actions of your choice: Disarm, Grapple, Reposition, Shove, or Trip. If your robot companion is superior, this bonus increases to +2. You can select this customization more than once, selecting different actions each time.

SFS Standard Optimized Avoidance

Grade Advanced
Choose one type of saving throw. Your robot companion takes no damage when it rolls a success on that type of save; this doesn’t prevent effects other than damage. You can select this customization more than once.

SFS Standard Recharge

Grade Advanced
Your robot companion can recharge a battery it touches as a single action with the concentrate trait, transferring some of its own power into the battery. After recharging a battery in this way, your robot companion becomes clumsy 1 for 1 round.

SFS Standard Resistant Panels

Grade Advanced
Choose one of the following damage types: acid, bludgeoning, cold, fire, piercing, slashing, or sonic. Your robot companion gains resistance equal to half its level (rounded up) against the chosen damage type. You can select this customization more than once.

SFS Standard Sapient

Grade Advanced
Your robot companion has achieved sapience, though it has yet to become a fully autonomous being or gain a soul. It’s no longer immune to mental damage, it’s Intelligence increases to +0, and it can attempt actions that require Intelligence, Wisdom, and Charisma. It can speak Common. Due to the stress of combat, you must still Command your robot companion in battle for it to act.

Superior

SFS Standard Agility Optimization

Grade Superior
Your robot companion is agile and graceful. Its movement doesn’t trigger reactions. Its proficiency rank in Acrobatics increases to expert (or master, if it was already expert).

SFS Standard Camoflage

Grade Superior
Select one biome, such as plains or urban. Your robot companion can Sneak in the selected biome even if it’s currently observed. Its proficiency rank in Stealth increases to expert (or master, if it was already expert).

SFS Standard Glow Up

Grade Superior
Your robot companion is made to be expressive and evoke emotion. Its proficiency rank in Diplomacy increases to expert (or master, if it was already expert), and its Charisma modifier increases to +3. It must have the artificial personality or sapient customization to select this customization.

SFS Standard Speedster

Grade Superior
Your robot companion is incredibly fast. It gains a +10-foot status bonus to all its Speeds.