Downtime Mode
Downtime gives you time to rest fully, engage in crafting or a professional endeavor, learn new spells, retrain feats, or just have fun. You can sell items acquired during your adventures, buy new equipment, and perform other activities as determined by your feats, your skills, and the settlement where you're spending the downtime.
Earning Income
Long-Term Rest
Retraining
Retraining usually requires you to spend time learning from a teacher, whether that entails physical training, studying on the infosphere, or falling into shared mystical trances. Your GM determines whether you can get proper training or whether something can be retrained at all. In some cases, you'll have to pay your instructor. Some abilities, like a witchwarper's paradox, can be difficult or impossible to retrain.
When retraining, you generally can't make choices you couldn't make when you initially selected the original option. For instance, you can't replace a skill feat you chose at 2nd level for a 4th-level one, or for one that requires prerequisites you didn't meet at the time you took the original feat. If you don't remember whether you met the prerequisites at the time, ask your GM to make the call. If you cease to meet the prerequisites for an ability due to retraining, you can't use that ability. You might need to retrain several abilities in sequence in order to get all the abilities you want.
Feats
Skills
You can also spend a week to retrain an initial trained skill you selected during character creation.
Class Features
Shopping and Crafting
Shopping for a few common items or special ordering on the infosphere might take only a few hours, but dedicated shopping in a city or space station takes 1 day of downtime.
The Price of an item indicates the full cost to buy it. You can sell an item for half its Price. The GM might adjust these due to the particular merchants you're dealing with.