Leadership Styles

Whether it comes naturally, or you trained for it, you've developed a personal style of leading others. At 1st level, select a leadership style. You become trained in the indicated leadership skill, you gain the indicated leadership perk, and know the associated leadership directive.

SFS Standard From the Front

You’re most comfortable leading your allies from the front lines of battle while you fight alongside them. You might raise a shield to help weather the storm of incoming gunfire or simply lead with a pointed finger and a shout of encouragement as you run into the center of the enemy formation.

Leadership Skill

Athletics

Leadership Perk

You’re trained in medium armor. When you gain light armor expertise, you also gain expert proficiency in medium armor, and when you gain light armor mastery, you also gain master proficiency in medium armor.

Leadership Directive

Into Position!

Into Position! [one-action] to [two-actions]


You call on allies to get out of a threat's area or close on a threat. Select an enemy within 60 feet. Allies within the target's reach can Step as a reaction. Allies within 30 feet of you and not adjacent to the target can Stride as a reaction but must end closer to the target.

Lead by Example If you used two actions, Strike the target to focus their attention on you. The target takes a –1 circumstance penalty on attacks made against other creatures until the start of your next turn.

SFS Standard From the Shadows

You prefer to direct your allies in subtle ways, without drawing much attention from foes. You might sneak in behind your bodyguards or support your team from a safe distance.

Leadership Skill

Stealth

Leadership Perk

You gain Assurance (Stealth) as a bonus feat.

Leadership Directive

Coordinate Ambush

Coordinate Ambush [one-action] to [two-actions]


With perfect timing, you call on hidden allies to take down an unsuspecting target. Designate an enemy creature within 60 feet and an ally within 60 feet. If the ally is hidden, undetected, or unnoticed to the target at the start of their turn, they treat the target as off-guard until the end of their turn instead of when they become visible to the target.

Lead by Example If you used two actions, Hide or Sneak. Until the start of your next turn, you can Strike the enemy target as a reaction the first time the ally you targeted attacks your designated enemy.

SFS Standard Guns Blazing

You lead your team by making an impression with firepower. Your bombastic personality has a barrage of gunfire to back it up, and you always shoot first.

Leadership Skill

Acrobatics

Leadership Perk

You gain Incredible Initiative as a bonus feat.

Leadership Directive

Ready Arms!

Ready Arms! [one-action] to [two-actions]


With quick commands, you get your allies to ready their equipment. You and all allies within 30 feet can Interact to draw, Switch Hands, or swap weapons as a reaction.

Lead by Example If you used two actions, you can Strike, Area Fire, or Auto-Fire with a weapon you drew or swapped to (including by changing active set of hands). If your Strike hits or if a target failed its save against your Area Fire or Auto-Fire, one ally can make a Strike against the same target as a reaction.

SFS Standard In the Spotlight

Whether through conversation, clever lies, dazzling performances, or threats, you rely on charm and cunning to influence others. You crave being in the spotlight.

Leadership Skill

Performance

Leadership Perk

You gain Impressive Performance as a bonus feat.

Leadership Directive

Dance Partner!

Dance Partner! [one-action] to [two-actions]


Every good performer needs an accompanying act. Nominate yourself and an ally within 10 feet. Stride or Step, then your ally can Stride or Step as a reaction as long as they end the same distance or closer to you than they started.

Lead by Example If you used two actions, you and your selected ally count any enemies that you both threaten as being flanked, regardless of your relative positions, until the start of your next turn. Your ally becomes concealed against ranged Strikes made by creatures within 10 feet until the start of your next turn or the ally moves, whichever comes first.

SFS Standard Infosphere Director

SFS Note A character is considered to have successfully identified a creature when they succeed or critically succeed at a Recall Knowledge check, regardless of what information they gain.
You control the flow of information, playing a critical role during a battle or while planning your next mission. You might give commands through a comm unit or datapad or using telepathic communication.

Leadership Skill

Computers

Leadership Perk

You gain Digital Diversion as a bonus feat.

Leadership Directive

Digital Assessment!

Digital Assessment! [one-action] to [two-actions]


A quick check of your records and local infospheres lets you quickly disseminate information to your allies. Choose a creature within 100 feet and Recall Knowledge about the target. When you succeed at identifying your target with Recall Knowledge, you note a resistance or immunity in the creature's defenses in addition to any other benefits.

Lead by Example If you used two actions, you Strike the target. You and your allies gain a +1 circumstance bonus to AC against attacks made by the target until the start of your next turn. If the target has the tech trait, it must attempt a Fortitude save against your class DC. On a failure, the target becomes glitching 1. The target is then immune to Digital Assessment for 1 hour.

SFS Standard Through Desperate Times

You step up to lead during difficult times. You might have experienced a traumatic event, perhaps escaping a pirate ship during a mutiny, or you fought in some notorious battle. Your allies trust your instincts, knowing you’ll keep them safe.

Leadership Skill

Medicine

Leadership Perk

You gain Battle Medicine as a bonus feat.

Leadership Directive

Keep on Keeping On!

Keep on Keeping On! [one-action] to [two-actions]


You push your allies to continue fighting despite their injuries. Select an ally within 30 feet. Until the start of your next turn, that ally increases the next healing they receive by an amount equal to your Charisma modifier plus half your level.

Lead by Example If you used two actions, you Battle Medicine the target, and the target only becomes immune to Battle Medicine for the next 10 minutes instead of 1 day.