Sihedron Guard Specialist Creature 11

While all Aeon Guards swear an oath of allegiance to the Aeon Throne, Sihedron Guard specialists are conditioned from a young age to be utterly devoted to Lissala—and thus to high priest Ishmerai Ophir. Such is their devotion that, the first time they die each year, a brilliant display of green lightning forms the Sihedron symbol in the air above them, preventing their death and allowing them to continue to fight in Lissala's name. Whether this boon is granted by Ishmerai or a direct gift from Lissala is unknown, but no one dares to question a Sihedron Guard specialist's devotion or deadly skill.
Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Sihedron Guard Specialist Creature 11

Image of a sihedron guard specialist
Perception +19 (darkvision)
Languages Azlanti, Common, Vesk
Skills Acrobatics +21, Athletics +20, Computers +19, Intimidation +19, Lissala Lore +19, Religion +22, Stealth +21
Str +3 Dex +4 Con +2 Int +2 Wis +5 Cha +2
Items advanced aeon rifle (cloudy blue rhomboid aeon stone; commercial shock module; 2 tactical batteries), tactical battleglove, advanced electromag grenades (3), advanced Sihedron Guard armor

AC 28
Fort +13
Ref +21
Will +15
HP 180
Punishment For Failure [reaction] (divine) Trigger The Sihedron Guard specialist is reduced to 0 Hit Points and has used their Reward of Obedience reaction in the last year. A Sihedron Guard must use this ability when the trigger is met; Effect The Sihedron Guard specialist is utterly destroyed, leaving behind only equipment. Their soul can't be restored, and no magical means can contact their soul.
Reward of Obedience [reaction] (divine) Frequency once per year; Trigger The Sihedron Guard specialist is reduced to 0 Hit Points, but not from an effect that leaves no remains (like the promession spell); Effect The Sihedron Guard specialist regains 5d8 Hit Points and doesn't fall prone or drop their equipment.

Speed 25 feet
Melee [one-action] battleglove +20 (agileanalogfree-handtracking +1), Damage 2d4+9 bludgeoning
Ranged [one-action] aeon rifle +21 (aeoncasterexpend 1mag 20range increment 60 feetreload 1techtracking +1), Damage 2d8+4 fire plus 1d6 electricity
Area Fire [one-action] electromag grenade (10-foot burstconsumableelectricityrange 70 feettechtracking +1), Damage 3d8 electricity (DC 30 basic Reflex save; glitching 1 on critical failure)
Divine Prepared Spells DC 30, attack +22 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 6th 5th 4th Cantrips (6th)
Battle Casting [three-actions] The Sihedron Guard specialist makes a ranged Strike with their aeon rifle or a melee strike with their battleglove, then Casts a Spell requiring 2 actions or fewer against the same target. If the spell requires an attack roll, don't count the ranged or melee Strike toward the multiple attack penalty.
Virtue in Service A Sihedron Guard specialist who makes a Strike while adjacent to another member of the Sihedron Guard gains a +4 circumstance bonus to damage rolls for that attack.

All Creatures in "Aeon Guard"

Aeon Guard

The mighty Azlanti Star Empire maintains authoritarian rule over dozens of subject star systems through the combined military might of its Imperial Fleet and the notorious Aeon Guard. Fiercely loyal and highly trained, Aeon Guards are feared throughout the galaxy; their presence in any star system puts everyone on edge, as it can only mean one thing: the Azlanti Star Empire has staked its claim. Aeon Guards serve as marines aboard the Imperial Fleet's starships, protect imperial installations, quell dissent, crush rebellions, and spearhead invasions into new territories, whether to destroy the enemies of the Aeon Throne or to conquer new territories for the ever-expanding Star Empire. The Aeon Guard traditionally accepts only human citizens of the Azlanti Star Empire among its ranks.

Sihedron Guard

Over multiple decades, the high priest of Lissala, Ishmerai Ophir, secretly trained a new force that he would eventually use to overthrow the Aeon Throne and take command of the Azlanti Star Empire: Sihedron Guards. Raised on brutal “mission worlds” and trained to obey Ishmerai and Lissala above all others, these troops were an essential component of Ishmerai's coup. In some places throughout the empire where loyalists to the old ruling Ixomander family remain, Aeon and Sihedron Guards fight against one another. However, most Aeon Guards have fallen in line with Ishmerai, and even high-ranking Aeon Guards bow to the authority of the mighty Sihedron Guard.

Geared-Up Aeon Guards

The Aeon and Sihedron Guards presented here are outfitted for generic engagements with typical enemies, such as Veskarium soldiers or rebels at the fringes of the empire. However, the Azlanti Star Empire has vast resources, and its forces can afford nearly any item suitable to the environment, terrain, or enemies they're dispatched to contend with. Use the following suggestions to customize Aeon and Sihedron Guards to suit the needs of your campaign. In general, when adding items and upgrades, it's best to use the creature building guidelines and the Safe Items table to avoid creating an imbalance in the amount of gear you award to the PCs when they encounter these guards.
  • Replace the Aeon or Sihedron Guard's grenades (or other weapons) with an equal number of grenades of another type that's more suitable to their role, such as electromag grenades for Aeon Guards sent to suppress a robot uprising.
  • Add environmental protection armor upgrades to the Aeon or Sihedron Guard's armor that are suitable to the area.
  • Add augmentations such as gill sheaths or ultralight wings to allow the Aeon or Sihedron Guard to exist (and fight) more comfortably in a variety of environments. Because augmentations can't be removed and reinstalled, you can safely add augmentations to an enemy without unbalancing the encounter's rewards; just remember not to make the enemies too powerful!
  • Give the Aeon or Sihedron Guard more consumable items to represent a specific combat role, such as hypopens, serums, and other medical items for a medic.