Sihedron Guard Specialist Creature 11
Sihedron Guard Specialist Creature 11
Reward of Obedience [reaction] (divine) Frequency once per year; Trigger The Sihedron Guard specialist is reduced to 0 Hit Points, but not from an effect that leaves no remains (like the promession spell); Effect The Sihedron Guard specialist regains 5d8 Hit Points and doesn't fall prone or drop their equipment.
All Creatures in "Aeon Guard"
| Name | Level | Spoiler |
|---|---|---|
| Aeon Guard Trooper | 3 | Guilt of the Grave World |
| Aeon Guard Trooper | 3 | |
| Sihedron Guard Thunderstriker | 5 | |
| Aeon Guard Commander | 7 | |
| Sihedron Guard Specialist | 11 |
Aeon Guard
Sihedron Guard
Over multiple decades, the high priest of Lissala, Ishmerai Ophir, secretly trained a new force that he would eventually use to overthrow the Aeon Throne and take command of the Azlanti Star Empire: Sihedron Guards. Raised on brutal “mission worlds” and trained to obey Ishmerai and Lissala above all others, these troops were an essential component of Ishmerai's coup. In some places throughout the empire where loyalists to the old ruling Ixomander family remain, Aeon and Sihedron Guards fight against one another. However, most Aeon Guards have fallen in line with Ishmerai, and even high-ranking Aeon Guards bow to the authority of the mighty Sihedron Guard.Geared-Up Aeon Guards
The Aeon and Sihedron Guards presented here are outfitted for generic engagements with typical enemies, such as Veskarium soldiers or rebels at the fringes of the empire. However, the Azlanti Star Empire has vast resources, and its forces can afford nearly any item suitable to the environment, terrain, or enemies they're dispatched to contend with. Use the following suggestions to customize Aeon and Sihedron Guards to suit the needs of your campaign. In general, when adding items and upgrades, it's best to use the creature building guidelines and the Safe Items table to avoid creating an imbalance in the amount of gear you award to the PCs when they encounter these guards.- Replace the Aeon or Sihedron Guard's grenades (or other weapons) with an equal number of grenades of another type that's more suitable to their role, such as electromag grenades for Aeon Guards sent to suppress a robot uprising.
- Add environmental protection armor upgrades to the Aeon or Sihedron Guard's armor that are suitable to the area.
- Add augmentations such as gill sheaths or ultralight wings to allow the Aeon or Sihedron Guard to exist (and fight) more comfortably in a variety of environments. Because augmentations can't be removed and reinstalled, you can safely add augmentations to an enemy without unbalancing the encounter's rewards; just remember not to make the enemies too powerful!
- Give the Aeon or Sihedron Guard more consumable items to represent a specific combat role, such as hypopens, serums, and other medical items for a medic.
