Aeon Guard Trooper Creature 3

Rank-and-file Aeon Guard troopers are easily identified by their distinctive green armor consisting of ceramic and polycarbonate plates overlaid with an energy- reflective molecular coating. Aeon Guards frequently upgrade their armor with aeon stones, further distinguishing them from soldiers of “lesser” armies. Even the newest recruits have sworn personal oaths of loyalty to the Aeon Throne—a traitor or deserter of the Azlanti Star Empire is extraordinarily rare. These troopers are also loyal to one another and highly trained to fight in coordinated formations, and they obey their commanding officers without question, even if their orders mean certain death.
Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Aeon Guard Trooper Creature 3

Image of an aeon guard trooper
Perception +6 (darkvision)
Languages Azlanti, Common, Vesk
Str +2 Dex +4 Con +3 Int +0 Wis +1 Cha +1
Items commercial Aeon Guard armor, commercial aeon rifle (2 commercial batteries), commercial frag grenade (2), commercial pulse gauntlet (1 commercial battery)

AC 18
Fort +12
Ref +9
Will +6
HP 42
Elusive Maneuver [reaction] Trigger The trooper takes damage from a ranged Strike or spell; Effect The trooper Steps or Takes Cover.

Speed 25 feet
Melee [one-action] pulse gauntlet +8 (agilefree-handpoweredtech), Damage 1d4+3 sonic
Ranged [one-action] aeon rifle +11 (aeoncasterexpend 1mag 10range increment 60 feetreload 1tech), Damage 1d8+2 fire
Area Fire [one-action] frag grenade (5-foot burstconsumablerange 70 feettech), Damage 1d8 piercing (DC 20 basic Reflex save; 1 persistent bleed on critical failure)
Coordinated Fire After the trooper attempts a Strike against a target (regardless of success or failure), the next attack roll one of the trooper's allies makes against the same target gains a +2 circumstance bonus. If a Strike with a bonus from coordinated fire hits, the target becomes suppressed until the end of the attacking ally's next turn.
Sharpshooter When the trooper makes a ranged Strike against a target with an AC bonus from lesser or standard cover, they reduce the AC bonus by 1 for that Strike.
Show No Mercy The trooper gains a +2 circumstance bonus to damage rolls against suppressed targets.

All Creatures in "Aeon Guard"

Aeon Guard

The mighty Azlanti Star Empire maintains authoritarian rule over dozens of subject star systems through the combined military might of its Imperial Fleet and the notorious Aeon Guard. Fiercely loyal and highly trained, Aeon Guards are feared throughout the galaxy; their presence in any star system puts everyone on edge, as it can only mean one thing: the Azlanti Star Empire has staked its claim. Aeon Guards serve as marines aboard the Imperial Fleet's starships, protect imperial installations, quell dissent, crush rebellions, and spearhead invasions into new territories, whether to destroy the enemies of the Aeon Throne or to conquer new territories for the ever-expanding Star Empire. The Aeon Guard traditionally accepts only human citizens of the Azlanti Star Empire among its ranks.

Sihedron Guard

Over multiple decades, the high priest of Lissala, Ishmerai Ophir, secretly trained a new force that he would eventually use to overthrow the Aeon Throne and take command of the Azlanti Star Empire: Sihedron Guards. Raised on brutal “mission worlds” and trained to obey Ishmerai and Lissala above all others, these troops were an essential component of Ishmerai's coup. In some places throughout the empire where loyalists to the old ruling Ixomander family remain, Aeon and Sihedron Guards fight against one another. However, most Aeon Guards have fallen in line with Ishmerai, and even high-ranking Aeon Guards bow to the authority of the mighty Sihedron Guard.

Geared-Up Aeon Guards

The Aeon and Sihedron Guards presented here are outfitted for generic engagements with typical enemies, such as Veskarium soldiers or rebels at the fringes of the empire. However, the Azlanti Star Empire has vast resources, and its forces can afford nearly any item suitable to the environment, terrain, or enemies they're dispatched to contend with. Use the following suggestions to customize Aeon and Sihedron Guards to suit the needs of your campaign. In general, when adding items and upgrades, it's best to use the creature building guidelines and the Safe Items table to avoid creating an imbalance in the amount of gear you award to the PCs when they encounter these guards.
  • Replace the Aeon or Sihedron Guard's grenades (or other weapons) with an equal number of grenades of another type that's more suitable to their role, such as electromag grenades for Aeon Guards sent to suppress a robot uprising.
  • Add environmental protection armor upgrades to the Aeon or Sihedron Guard's armor that are suitable to the area.
  • Add augmentations such as gill sheaths or ultralight wings to allow the Aeon or Sihedron Guard to exist (and fight) more comfortably in a variety of environments. Because augmentations can't be removed and reinstalled, you can safely add augmentations to an enemy without unbalancing the encounter's rewards; just remember not to make the enemies too powerful!
  • Give the Aeon or Sihedron Guard more consumable items to represent a specific combat role, such as hypopens, serums, and other medical items for a medic.