SFS Standard Electromag Grenade Item 0+

Bulk L
Activate [one-action] Area Fire

These grenades discharge a shocking field that deals electricity damage with a basic Reflex save. If you have access to the critical specialization effect of grenades, tech creatures and unattended tech items that critically fail their saving throw against electromag grenades become glitching.

Electromag Grenade (Commercial) Item 0

Price 10 credits
Critical glitching 1
Bulk L

The burst radius is 5 feet, and the electricity damage is 1d8.

Electromag Grenade (Tactical) Item 2

Price 80 credits
Critical glitching 1
Bulk L

The burst radius is 10 feet, and the electricity damage is 2d8.

Electromag Grenade (Advanced) Item 4

Price 120 credits
Critical glitching 1
Bulk L

The burst radius is 10 feet, and the electricity damage is 3d8.

Electromag Grenade (Superior) Item 10

Price 1500 credits
Critical glitching 1
Bulk L

The burst radius is 15 feet, and the electricity damage is 8d8.

Electromag Grenade (Elite) Item 12

Price 3000 credits
Critical glitching 2
Bulk L

The burst radius is 15 feet, and the electricity damage is 10d8.

Electromag Grenade (Ultimate) Item 16

Price 13000 credits
Critical glitching 2
Bulk L

The burst radius is 20 feet, and the electricity damage is 12d8.

Electromag Grenade (Paragon) Item 19

Price 50000 credits
Critical glitching 3
Bulk L

The burst radius is 20 feet, and the electricity damage is 14d8.