SFS Standard Injury Echo [two-actions] Cantrip 1

Traditions arcane, occult
Range 60 feet
Targets 1 creature
Defense Will

You manifest an injury from the future or past to harm a creature in the present. Choose bludgeoning, piercing, or slashing damage. The target takes 1d8 of the selected damage type with a basic Will save. If the target fails its save and then takes the same type of damage before the end of your next turn, it takes an additional 1d4 persistent bleed damage.

Heightened (+2) The initial damage increases by 1d8, and the persistent damage on a failure increases by 1d4.