The Caretaker Creature 4

Elite Weak The Caretaker Creature 4

Recall Knowledge DC 18 (add +10 if Unique applies) 19 (add +10 if Unique applies) 20 (add +10 if Unique applies)
Humanoid (Society)
Male elf nephilim mystic
Perception +14 (darkvision)
Languages Common, Castrovelian, Elven
Str +1 Dex +2 Con +2 Int +1 Wis +4 Cha +1

AC 20
Fort +10
Ref +8
Will +14
HP 48
Fiendish Retreat [reaction] Frequency once per day Trigger The Caretaker is reduced to 20 Hit Points or less; Effect The Caretaker teleports to area B4 in a burst of blazing flame and dense smoke. All creatures in a 10-foot emanation of where the Caretaker begins and ends this teleportation are dealt 4d8 fire damage (DC 21 basic Reflex save). The Caretaker regains a number of Hit Points equal to half the damage dealt this way.

Speed 30 feet
Melee [one-action] cryopike +9 (and tech] or [piercing and analog]modular [coldpoweredreach), Damage 2d10+3 modular
Melee [one-action] claws +10 (agilefinessemagicalunarmed), Damage 2d4+3 slashing
Divine Spontaneous Spells DC 21, attack +13 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 2nd (3 slots) 1st (4 slots) Cantrips (2nd)
Mystic Focus Spells (1 Focus Point) DC 21, attack +13 (+2 damage to cantrips, +4 damage to other spells) (-2 damage to cantrips, -4 damage to other spells); 2nd
Mystic Bond The Caretaker has forged an unnatural mystic bond between himself and his cybernetic zombies. He always knows the general distance and direction to his zombies, knows their Hit Point totals, and knows if they're conscious or destroyed.
Transfer Vitality [one-action] (concentratehealingmystic) The Caretaker transfers up to 10 Hit Points (minimum 1) from his vitality network to himself or to a creature in his mystic bond he can sense within 60 feet. This works on creatures with void healing as though this action has the void trait. When the Caretaker does, the target's shadow darkens and swells, reducing bright light within a 10-foot emanation of the target to dim light until the end of the Caretaker's next turn. The target becomes concealed while in this dim light and can use the concealed condition to Hide.
Vitality Network The Caretaker has a vitality network with a starting and maximum capacity of 22 Hit Points. At the start of each of his turns in combat, his vitality network regains 4 Hit Points. When he Refocuses, his vitality network regains all its Hit Points.