SFS Standard Daze [two-actions] Cantrip 1

Traditions arcane, divine, occult
Range 60 feet
Targets 1 creature
Defense Will
Duration 1 round

You push into the target's mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also stunned 1.

Heightened (+2) The damage increases by 1d6.