SFS Standard Shotalashu

Your companion is a shotalashu, a telepathic creature originally from the planet Castrovel. Acquiring a shotalashu typically requires the prospective rider to bond with it first by spending a week with it and succeeding at a DC 21 Occultism check to establish a telepathic link. A rider who fails the check can attempt again after another week with the shotalashu. Any creature with telepathic capabilities, such as telepathy, touch telepathy, group chat, empathic sense, or the ability to cast spells such as telepathy, gains a +4 circumstance bonus to this check. This link is permanent, and neither can form a new link until one of them dies.

A shotalashu has the beast trait instead of the animal trait but otherwise functions normally as an animal companion.
Type Animal
Size Medium or Large
Melee [one-action] claw (agile) Damage 1d6 slashing
Str +2 Dex +3 Con +2 Int -3 Wis +1 Cha +2
Hit Points 8
Skill Survival
Senses darkvision
Speed 40 feet
Special mount
Support Benefit The shotalashu telepathically assails your enemies when you create an opening. Until the start of your next turn, each time you hit a creature in the shotalashu’s reach with a Strike, the creature takes 1d6 mental damage from the shotalashu. If your shotalashu is burly or deft, the mental damage increases to 2d6.
Advanced Maneuver Telpathic Pounce

Telpathic Pounce [two-actions]

The shotalashu hunts by pinning its foes with not just its claws, but with its mind as well. One creature within 30 feet must attempt a Will save. This uses a trained DC using the shotalashu's Charisma modifier or an expert DC if the shotalashu is specialized.
Critical SuccessThe creature is unaffected.
SuccessThe creature takes a –5 foot status penalty to its Speeds for 1 round.
FailureThe creature takes a –10-foot status penalty to its Speeds for 1 round. The shotalashu can then Leap.
Critical FailureThe creature is off-guard and immobilized for 1 round. The shotalashu can then Leap.