SFS Standard Combat Squox Companion

Your companion is an augmented squox.
Type Animal
Size Small
Melee [one-action] jaws (agilefinesse) Damage 1d6 piercing
Str +2 Dex +3 Con +1 Int -4 Wis +2 Cha +0
Hit Points 6
Skill Stealth
Senses low-light vision, scent (imprecise, 30 feet)
Speed 25 feet, climb 25 feet
Support Benefit Your squox works with you to form an opening in combat. Until the start of your next turn, if your Strike damages a creature in your squox's reach, your squox can attempt to Disarm the target using its Acrobatics instead of Athletics.
Advanced Maneuver Go For the Eyes!

Go For the Eyes! [two-actions]

The squox Strides, attempts an Acrobatics check against an adjacent creature's Perception DC, and then makes a jaws Strike.
Critical SuccessThrown by the squox's sudden leap, the target is off-guard until the end of the squox's next turn.
SuccessThe target is only momentarily startled and is off-guard until the end of the squox's current turn.
Critical FailureThe squox misjudges the distance to its target's face and falls prone.