Obstacles
The Overcome entry also lists whether the PCs need to overcome an object individually or as a group. For individual obstacles, each PC needs to earn the required number of Infiltration Points themself, while for group obstacles, all PCs working toward that obstacle pool their Infiltration Points toward it together. For example, each PC trying to scale a wall needs to earn points on their own, but the PCs could work together to search a storage unit for clues, and once one PC has disabled a lock, everyone can enter.
A particular PC can overcome an individual obstacle only once during an objective; likewise, the party can overcome a group obstacle only once.
Obstacles in Play
Pacing
Sample Obstacles
Locked Door Obstacle
Infiltration Points 1 (group); Overcome hard or very hard Athletics, Computers, or Thievery
A locked door separates the heroes from their target.
Security Checkpoint Obstacle
Infiltration Points 2 (individual); Overcome standard, hard, or very hard Deception, Diplomacy, or Stealth
Security officers cluster at a checkpoint, alert for unusual activity.
Surveillance Camera Obstacle
Infiltration Points 1 (group); Overcome standard or hard Acrobatics, Computers, or Stealth
A live camera monitored by security guards is looking out for suspicious activity.
Trap Obstacle
Infiltration Points 3 (group); Overcome hard or very hard Thievery
A trap bars the characters' passage. This obstacle follows the normal degrees of success for an obstacle, with the following modification for critical failure.