Not everything that happens during an infiltration is a challenge that must be solved—sometimes PCs can use their turns to aid the group in some way. Opportunities are very similar to obstacles, but they don't provide Infiltration Points or count toward the objective. They instead provide some kind of benefit, such as a password to disable security features further along, reducing the party's Awareness Points, or lowering the DC for a later challenge. But opportunities sometimes come with risks—failing can increase the PCs' Awareness Points or trigger complications. You'll need to decide what opportunities are available and when, and whether they can be completed multiple times or only once. For example, the PCs can steal the CEO's keycard only once but can cause a distraction several times.
Some opportunities might be available at almost any time in any infiltration, like this example.
Smooth the PathOpportunity
Requirements The PC has successfully completed an individual objective, and some other PCs haven't.
Having completed your objective, you help an ally who's still trying to reach that goal. Describe how you're helping. This gives the ally the benefits of
Following the Expert. In unusual cases, the GM might allow you to attempt a relevant skill check to overcome the obstacle on behalf of the other PC instead.
Edge Points (EP) represent advantages the party gains by planning, quick thinking, an ally's intervention, or some other benefit. When a PC fails or critically fails a check to overcome an obstacle or a complication, they can spend an Edge Point to succeed instead. Some Edge Points can be spent only during particular circumstances—for instance, even if you avoid the security robots' patrols, that won't help you unlock a door—so consider using unique tokens to represent such Edge Points.